Stranded Deep

0.72.00 Experimental Update. New Big World!

Hey everyone,

A new experimental build (0.72.00) is up!



This build features the new Big World!

The new bigger world is twice the size of the previous world with more randomly positioned islands (no more fixed 5x5 grid).
The game will upgrade your existing world and save data to the new big world format. The upgrade is not destructive so you can roll back to the previous release and continue playing. The upgrade will backup your old save file and add a “_LEGACY” suffix to its file name. If you want to roll back you will just need to delete the newer upgraded save file and then remove the legacy suffix from your old save file. If something does go wrong during the upgrade process, please post a bug report so we can diagnose and fix the problem.

As always, we hope everyone is safe and healthy. It’s nice to think that Stranded Deep might provide a fun distraction for people during all of this craziness. Have fun :)

Stay Alive!
:: Beam Team


New Features


- New Big World!

Changes

- Changed end game Aircraft parts to be craftable instead of rewarded.
- Added very short delay to Dropping items from Inventory. This helps to prevent accidentally dropping your held item..
- Added Unicode/Cyrillic support to player speech Subtitles.

Bug Fixes

- Significantly reduced time to verify save files.
- Fixed Cartographer delay before displaying loading dialogue.
- Changed World Barrier visuals.
- Improved Impostors. Changed zone objects to load from the outer edges first.
Note: Some billboards might not load in as intended until the zone is resaved by either leaving the zone or saving and reloading the game.
- Fixed some Foliage remaining semi-dithered (faded) after loading a zone.
- Fixed Crab ambient Audio SFX playing on load when stored in inventory.
- Fixed Watch vital icons not continuing to flash after dismissing initial warning.
- Fixed Roofs not showing construction meter.

Known Issues

- Shadow Flickering is present on very far islands. We have a fix in the works that will be patched shortly…