Stranded Deep

Update 1.0.38.0

Hi everyone,

A new stable build (1.0.38.0) is now live.



Stay Alive!
— Beam Team

Bug Fixes

  • Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client.
  • Fixed multiplayer desync causing bird flocks to not replicate on client correctly.
  • Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps.
  • Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire.
  • Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month.
  • Fixed weather not reloading state correctly between sessions resulting in long periods without rain.
  • Fixed some animals not being affected by gravity when the player left their proximity.
  • Fixed tool-belt and trophy combos not appearing in the quick-craft menu.
  • Fixed ‘No community content’ text not localized in cartographer.
  • Fixed ‘Broken Bones’ cause of death not showing on game-over screen.
  • Fixed player colliding with raft attachments while holding a ‘Bed’.
  • Fixed player able to interact with objects while using the ‘Spyglass’.
  • Fixed ‘Water Still’ refunding a full ‘Coconut Flask’ if the water still was empty.
  • Fixed ‘Boat Motor’ not using fuel when traveling in reverse direction.
  • Fixed ‘Gyrocopter’ SFX continuing to play after it stopped operating.
  • Fixed client character’s head enabled in intro sequence.
  • Fixed raft base crafting ghosts not snapping to water level in open ocean.
  • Fixed players able to initiate the escape sequence while apart.
  • Fixed carrier map displaying a mission icon in the cartographer after creating a new world.
  • Fixed mission map descriptions not localized.
  • Fixed drowning SFX not stopping when killed.
  • Fixed day-based achievements unlocking in the intro scene.
  • Fixed ‘Call Me Ahab’ not unlocking in some scenarios.
  • Fixed ‘Night Snake’ and ‘Giant Crab’ spawner display names in map editor.
  • Fixed medical items partially highlighting.
  • Fixed raft bases and floors not highlighting when selected.
  • Fixed ‘Potato’ and ‘Rations’ not highlighting.
  • Fixed starting crate display name.
  • Fixed ‘Fish Trap’ appearing deployed when loaded by custom islands.
  • Fixed projectiles attached to an object being destroyed when the object was split by physics forces.
  • Fixed player able to destroy farming plots while plants are growing.
  • Fixed redundant prompts to clear or water showing when a farming plot is empty.
  • Fixed player able to rotate ‘Boat Motor’ when placing.
  • Fixed male voice SFX playing for female character when waking in intro scene.
  • Fixed watch ‘UV’ display not updating for rainy weather.
  • Fixed ‘Spit’ and ‘Fish Trap’ not refunding materials.
  • Fixed ‘Ultra’ graphics preset not changing water quality to ultra.
  • Fixed ‘Caustics’ graphics settings not working.
  • Fixed player stats not decreasing while loading a zone.
  • Fixed missing achievement icon for ‘This Sparks Joy’ achievement.
  • Fixed projectiles attaching to player ragdolls.
  • Fixed physical skill points increasing while floating.
  • Fixed ‘Compass’ position when crouched.
  • Fixed scenario where it could be difficult to retrieve a trapped bird from a ‘Bird Snare’.
  • Fixed SFX playing in the host’s game during the multiplayer join-in-progress loading screen.
  • Fixed character continuing to auto-walk after interacting.
  • Fixed shark ragdolls behaving erratically after being skinned.
  • Fixed localization errors.
  • Fixed combination label text overflow in French.
  • Fixed crafting menu category label text overflow in German.
  • Fixed able to refill campfire when full.
  • Fixed able to change multiplayer lobby settings after canceling dialog.
  • Fixed third-person camera boom avoiding gyrocopter mast.
  • Fixed player able to use inventory while operating vehicles.
  • Fixed ‘Sleeping Bag’ not refunding materials.
  • Fixed end-game stations and VFX state after completing end game and reloading.
  • Fixed multiplayer lobby menu not changing back to original region after failing to join a session by code.
  • Fixed large sea creatures not dying from a melee hit while attacking the player at the same time.
  • Fixed player able to skin animals while in water.
  • Fixed game crashing on Alt+F4 instead of graceful exit.
  • Fixed storage menus remaining open when the player is knocked out.
  • Fixed players unable to interact with storage after being knocked out while storage was opened.
  • Fixed player able to destroy container shelves with crates attached.
  • Fixed parts of the player model appearing transparent while inside a life raft.
  • Fixed no bubble particles when using ‘Airtank’.
  • Fixed furniture missing damage FX.
  • Fixed crosshair overlapping watch.
  • Fixed ‘Lantern’ not casting a shadow.
  • Fixed voice SFX not playing when jumping.
  • Fixed birds clipping through construction walls.
  • Fixed players being able to invoke sleep at same time using different beds.

Changes

  • Enabled intro scene for local co-op mode.
  • Changed to allow interacting with ‘Sails’ and ‘Anchors’ while operating a ‘Boat Motor’ or ‘Rudder’.
  • Changed container shelf to show notification on damage.
  • Changed ‘Paddle’ to function as a crude weapon dealing 1 damage to objects.
  • Changed farming plots to retain water when clearing.
  • Removed ‘World’ option from New Game menu.