Stranded Deep

Update 0.90.04!

Hi everyone,

A new stable build (0.90.04) is now live!



Thanks so much to everyone who has been a part of Stranded Deep’s online co-op launch. We’ve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable.

The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have been fixed which will significantly reduce the number of desyncs and disconnects and improve overall stability. We have a few known issues, mostly related to the ‘join-in-progress' feature. If you experience desyncs, we recommend quitting and re-joining in the lobby for now while we work to fix the remaining issues.

– Beam Team

Bug Fixes

- Fixed game crash caused by player destroying a 'Raft Base' while standing on it.
- Fixed disconnects caused by client joining games with mismatching game version.
- Fixed disconnects caused by client joining an in-progress game and receiving expired session messages.
- Fixed disconnects caused by stored items being visible for clients to pick up after joining an in-progress game. Picking up these items could cause a disconnect.
- Fixed game time desync while sleeping.
- Fixed new day event not being raised caused by floating precision error in sleeping sequence.
- Fixed desyncs caused by client owning skinned meat and leather.
- Fixed desyncs caused by players being able to pick up objects while being skinned.
- Fixed desyncs caused by host and client able to operate 'Gyrocopter' simultaneously.
- Fixed clients getting stuck at ‘Joining Session’ prompt while connecting to host's session after reconnecting the internet at 'Join Game' screen.
- Fixed active session failing to be visible to client in ‘Join Game’ window when the client force quits the game before host accepts the joining request.
- Fixed client unable to see host's session when reconnecting the internet after disconnecting it on loading screen while proceeding into the gameplay.
- Fixed clients able to spam the host by sending multiple ‘Connection Request’ when host declines the request in the gameplay.
- Fixed spelling error in ‘Connection Request’ prompt.
- Fixed ‘Enter Code’ input field deselecting.
- Fixed '-NL' text showing after 'Enter Code' in the ‘Join Game’ sub-menu.
- Fixed 'Creative' difficulty mode failing to apply for client.
- Fixed client saves failing to load in 'Creative' mode on re-joining sessions.
- Fixed host and client able to use single set of resources to craft the same item.
- Fixed client’s dropped items being duplicated into the backpack on re-joining the same session again after exiting.
- Fixed host unable to access ‘Starting Crate’ or ‘Wooden Crate’ when client disconnects from the network while accessing the crate.
- Fixed ‘Not enough room in Inventory!’ notification and audio sfx when highlighting an item when backpack storage is full.
- Fixed player able to level up 'Cooking' statistic while knocked out near a ‘Camp Fire’ when the other player is cooking meat.
- Fixed ‘Smoker’ logic running twice resulting in faster smoking.
- Fixed attached meat not following ‘Camp Fire’ as fuel depletes.
- Fixed SFX when adding ‘Palm Fronds’ to ‘Camp Fire’.
- Fixed ‘Fire Pit’ showing as available resource while being used for a different crafting recipe.
- Fixed player unable to craft placeable items from item ‘Piles’.
- Fixed ‘Fire Torch’ missing crafting silhouette when placing.
- Fixed ‘Light Hook’ not refunding materials when destroyed.
- Fixed 'Life Raft' continuing to move when player gets knocked out while operating it.
- Fixed player sprint bar depleting when operating a 'Life Raft' while sprinting.
- Fixed player able to operate ‘Life Raft’ on its side/vertical.
- Fixed prompt to ride along in ‘Life Raft’ showing when player in water.
- Fixed ‘Container Shelves’ not attaching to rafts.
- Fixed being able to place raft ‘Rudder’ in opposite orientation.
- Fixed player unable to interact with environmental objects when dragging the crude spear after impaling a coconut with it.
- Fixed client seeing host clipping into the ground when host returns to the island after spending at least 1 minute underwater in 'Creative' mode.
- Fixed player clipping with ‘Loom’ and ‘Gyrocopter’ models.
- Fixed item disappearing when player drops an item while climbing a tree.
- Fixed 'The Meg' boss failing to attack when player keeps moving in any direction during the boss fight.
- Fixed player failing to kill the boss while character is stuck in bleeding animation.
- Fixed incorrect description of caught fish displayed when fishing.
- Fixed redundant notification appearing when player catches a fish on a large island.
- Fixed player unable to kill ‘Grouper’ fishes.
- Fixed host or client getting stuck in an inaccessible area when host stands close to the escape island's shipwreck wall.
- Fixed player able to store spoiled meat in aircraft station.
- Fixed aircraft water station taking all servings from vessels when objective complete.
- Fixed player’s head missing after initiating escape cut-scene and changing camera mode to 'Third Person' during plane crash.
- Fixed player able to access gameplay in the background of the 'Go Home' prompt when Player loads into the saved game using the 'Go Home' prompt.
- Fixed missing SFX for hitting ‘Barrel/Buoy’ ball.
- Fixed increased mouse sensitivity and other issues when player loses network connection while crafting placing mode.
- Fixed player character moving at quick speed when 'Move Vertical Axis' and 'Move Horizontal Axis' functionality assigned to mouse controls.
- Fixed control mapping of 'Move Vertical Axis' and 'Move Horizontal Axis' changing automatically when player proceeds into gameplay after applying the settings.
- Fixed 'Torch' and 'Switch Item' key bindings overlapping.
- Fixed ‘Boars’ not being included in Wildlife settings.
- Fixed ‘Crabs’ not being included in Wildlife settings.
- Fixed ‘Sea Urchin’ not being included in Wildlife settings.
- Fixed long dialogue title texts overflowing/wrapping.
- Fixed player able to save custom island with whitespace as name.

Known Issues

- The order of items stored in storage can be replicated out-of-sync when the client joins an in-progress game. For e.g.: it’s possible for the client to see a Rock in their inventory and drop it, but a different item will be seen and dropped for the host. If you experience this issue, we recommend quitting and re-joining in the lobby for now.
- Depending on the regional server load, sometimes joining an older session by code will not work.