Stranded Deep

EXPERIMENTAL HOTFIX 0.05.E2

Hi guys,

This patch is only for the experimental branch and does not affect those on the stable branch.



A new hotfix for experimental version 0.05 (0.05.E2) is now live with fixes for starting items, time of day, sea creatures and more listed below.

There's been some small changes to the procedural terrain generation so previous save files aren't guaranteed to load back correctly.

Stay Alive!
:: Beam Team


0.05.E2 CHANGE LOG



Bug Fixes


- Fixed not starting with your lighter and water bottle.
- Fixed time of day not advancing.
- Fixed large rock collisions on main island.
- Fixed missing mesh for world barriers.
- Fixed sea creatures spawning under new terrain.
- Fixed crashing when dying or quitting to main menu.
- Fixed shipwreck marker bubbles not displaying properly.
- Fixed menu tooltips not resetting when in-game.
- Fixed cloud shadow direction.
- Fixed not being able to damaged steps building piece.
- Fixed detail object spawner not reloading properly.
- Fixed a potential overlapping scenario with saving.
- Fixed ocean artefacts when using binoculars.
- Fixed ocean artefacts when changing field of view in game.
- Fixed terrain generation causing sharp cliff edges.
- Fixed an error when collecting coconuts from trees.
- Fixed some trees not spawning coconuts.
- Fixed shark swimming above ocean.
- Fixed fall damage from waves while on rafts.

Changes


- Added fish system back.
- Added fish trap crafting combo back.
- Added optional ocean rotation for moving platforms.
- Added menu slider for new rotation feature under “Gameplay” section.

New Content


- Added new rocks.

Dev Notes


- SMAA is not working.