Stranded Deep

EXPERIMENTAL HOTFIX 0.05.E4

Hi guys,

This patch is only for the experimental branch and does not affect those on the stable branch.



A new hotfix for experimental version 0.05 (0.05.E4) is now live with fixes for the latest bugs.

Stay Alive!
:: Beam Team



0.05.E4 CHANGE LOG



Bug Fixes


- Fixed a large bug since initial release with large object collections reducing FPS dramatically.
- Fixed building objects not saving.
- Fixed medical objects not saving.
- Fixed rocks not splitting into rock shards.
- Fixed prop objects (big rocks, etc) displaying names on HUD.
- Fixed fish not spawning properly from incorrect biomes.
- Fixed animals not spawning properly from incorrect biomes.
- Fixed player starting with a paddle in the inventory.
- Fixed bug with crafting leaving objects in inventory after using them.
- Fixed missing items in wall cabinets.
- Fixed a bug where crosshair options were not taking effect.

Changes


- Removed materials re-appearing in front of you when cancelling a construction.
- Changed placing distances for various crafting items.
- Changed ambient lighting intensity.
- Added large trees to procedurally generated islands.
- Added a terrain smoothing pass for procedural islands (also available in map editor).
- Adjusted player walking speed from 3 to 4
- Adjusted player sprint speed from 5 to 6.5
- Adjusted player crouch speed from 1.5 to 2
- Adjusted player jump height from 4 to 5

Dev Notes


- Disabled the Escape key to exit menus temporarily while new UI is being finished.