Hi Chieftains!
It's still Peter & Maggie here. Do you remember the teaser from the last issue?
https://store.steampowered.com/news/app/2646460/view/4143947429366159254?l=english
The creatures in the wilderness are genuinely happy to meet the Chieftains…perhaps because they can have a delicious meal…
During the past tests, all the Chieftains showed a keen interest in creatures, like being attacked by a black panther or riding a llama through the rainforest. (I'll let you in on a secret: Maggie was bitten to death by three wild dogs near the ruins three times in the novice period, and in the end, she went to steal her death loot completely naked. Please tell me I'm not alone in this.)
I saw dozens of new creature designs in Royce's schedule! He generously shared the designs with me, and we discussed the creatures in the pantry. Among them are two creatures that I find very interesting—don't run away, here they come!
Anaconda : The capricious tyrant of the rainforest
"I tripped my companion and left him behind. As long as the anaconda is full, it won't chase after me…" —by a new tribesman escaping from the rainforest
Recipe: Carnivorous
Size: Large
Personality: Fierce when hungry / docile when full
In the dense rainforest of Soulmask, every step carries a completely unknown deadly danger, and the anaconda is the most terrifying creature among them. Similar to the real-life anaconda, when we designed it, we wanted it to be a "slow and deadly" beast - when the "tree trunk" suddenly moves and spits venom at you… Do you like such surprises when collecting wood? Hmm?
Unlike the Panther (by the way, Maggie sincerely advises against exposing your back to it!), the anaconda is not a creature that can be taken advantage of in close combat. Its highly robust body can instantly wrap around an enemy, slowly squeezing them until they take their last breath. But the anaconda's bulky body makes it difficult for it to turn, making it vulnerable to hit-and-run attacks from a certain distance, or using long-range methods is a good way to deal with it.
*Slash and run away fast!
But for beginners, we will only give one piece of advice: run!
Oh, by the way, although the anaconda craves fresh meat, it is obviously not an insatiable creature: once it has finished eating, it becomes a non-aggressive and docile character. So… as long as you run faster than your companions, there will always be one person who is absolutely safe… you know what to do, right?
Having seen enough of the intimidating reptilian eyes, let's shift our gaze to the distant Wetlands and observe some "adorable" little creatures there. But for the sake of the Chieftains' lives, let's not get too close…
Arrow-Poison Frog: Beautiful Wetland Poison
Do you know about the Arrow-Poison Frog? It's like an embodiment of the Wetland's poison, absolutely fascinating! - by a tribesman from the Fang Tribe
Recipe: Omnivorous
Size: Small
Personality: Very fierce when its territory is invaded
Look at this colorful little frog. So adorable!
But this little creature in Soulmask is inevitably different from reality. I hope the Chieftains won't be frightened by it…
*Soulmask is a virtual dangerous realm
And in the Wetland, no one wants to encounter even a single Arrow-Poison Frog: In "Soulmask," the design of the Arrow-Poison Frog is to add insult to injury for the Chieftains in the Wetland - the toxic air itself is already a challenge, and even antidotes can only provide limited relief, but the Arrow-Poison Frog… I hope you don't come into contact with its saliva.
And more importantly, similar to the real Arrow-Poison Frog, their communal behavior of staying in shaded areas under the trees makes them difficult to detect, which is extremely deadly without constantly scanning for masks. Chieftains could be instantly surrounded by several Arrow-Poison Frogs.
Of course, the barbarians of the Fang tribe especially favor the Arrow-Poison Frog because of its abundant high-quality poison, which is one of the best means to create poison against enemies. With shallow physical attack, the Arrow-Poison Frog can be easily restrained by equipment with high poison resistance. Chieftains may need to focus on this aspect to deal with the more terrifying poisons deep in the Wetland. Perhaps the Fang tribe to the east is a good target for this…
Of course, there are many more new animals: in fact, we are constantly enriching the ecosystem of Soulmask almost every week, so that Chieftains will never feel alone (maybe we'll post more on Discord!)
What's next?
We wish to introduce more exciting creature designs from Soulmask, but there is just so much we want to share. In the following design log, we will talk about the familiar tribesmen inspired by the masks and who have become more intelligent and agile… Stay tuned!
We are Peter & Maggie, and we will see you again soon! If any of you have great ideas/suggestions about creatures, please feel free to let us know in the comments!
Join discord:https://discord.gg/Vjh9gteNEn