To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from December 5, at 7:00 AM UTC, with an expected downtime 30 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.
The update details are as follows:
【Adjustments and Bug Fixes】
Added Nightstone as an upgrade option for tribesman buildings.
Reduced the impact of the Burn effect on defense and shortened its duration to 60 seconds.
Added a cap on the maximum single-hit percentage damage caused by Groundspike and Peg Board against wild enemies.
Managing beehives is now included in tribesman work lists.
Plaster can now only be crafted in a Blast Furnace that is actively fueled and burning.
The Converter now supports converting bee larvae, premium animal materials, and some semi-finished materials.
Updated some animal icons in the Domestication interface.
Private servers now support configuring region settings via command line.
Reduced the frequency and probability of event triggers, with improved notifications when events occur.
【Bug Fixes and Optimizations】
Fixed an issue where giving alcohol to deterred barbarians caused abnormal behavior.
Fixed an issue where the Poisonous Fog effects from Fang Tribe leaders could occasionally persist.
Corrected unintended tribe attribute bonuses in the Snow Mountain, Wasteland, and Volcano regions.
Fixed an issue where carrying a barbarian could sometimes cause animation glitches.
Optimized the portal teleportation list interface.
Optimized the spawn logic for Armadillo Lizard and Llama cubs.
Fixed an issue where the boar mount would incorrectly attack.
Fixed an issue where the Tempest Griffin's grab skill would still increase hitstun even when the grab failed.
Corrected navigation to Tech Tree blueprints through the Crafting interface.
Fixed an issue where the inventory-preserving Crafting queue sometimes did not move to the end when materials were insufficient.
Fixed an issue where tribesmen did not store crafted items from the previous queue in storage boxes when the Crafting queue was reordered due to insufficient materials.
Fixed an issue causing captives to occasionally spawn outside the tribe cage.
Fixed an issue preventing tribesmen from using certain NPC-accessible doors.
Fixed an issue where the Luminous Waist Lamp would disappear during climbing.
Fixed an issue where tribesmen pathfinding could not pass through single doors.
The Description of New Server Type - PvP No Raid Server
In response to the requests from many of you, we are excited to introduce a new type of official servers - the PvP No Raid server! On this server, players can freely engage in PvP activities while buildings under the protection of a burning Bonfire will be immune to attacks. For those who enjoy intense battles, you can now fully unleash your fighting spirit and experience exhilarating combat without any concerns!
PvP No Raid Server List:
Open at UTC 2024/12/06 12:00
AS[15_1]PvPtest_10P Tribe_No Raid_1 Month Reset
AS[15_2]PvPtest_10P Tribe_No Raid_1 Month Reset
Open at UTC 2024/12/07 24:00
NA[14_1]PvPtest_04P Tribe_No Raid_1 Month Reset
NA[14_2]PvPtest_04P Tribe_No Raid_1 Month Reset
Open at UTC 2024/12/06 19:00
EU[14_1]PvPtest_04P Tribe_No Raid_1 Month Reset
EU[14_2]PvPtest_04P Tribe_No Raid_1 Month Reset
Open at UTC 2024/12/07 08:00
OA[04_1]PvPtest_04P Tribe_No Raid_1 Month Reset
Enable at UTC 2024/12/06 23:00
SA[04_1]PvPtest_04P Tribe_No Raid_1 Month Reset
Please notice that this server type is still in the testing phase. We welcome all your suggestions and feedback regarding it. Thank you for your understanding and support!
You can check the schedule for other server openings in the sheet below:
https://docs.google.com/spreadsheets/d/1tuc6Gbr9KLYdmPUIq9RfGiPPhpQyuYwjXZryQ2_1G-M/edit?usp=sharing