Sunkenland

Update v0.5.2

Dear Sunkenlanders, version v0.5.2 is now ready to meet you! This update mainly focuses on bug fixes.

Bug Fixes:
  • Issue with hitting enemies: We identified problems causing players to be unable to shoot enemies while melee attacks still worked. This was mainly due to memory overflow. We will continue to monitor this issue, and if survivors still encounter it after updating, please provide your save files and hardware configuration to the developers in the Steam discussion forum.
  • Fixed lag issues when opening the UI.
  • Fixed an abnormal number of enemies at certain combat locations.
  • Fixed animation issues at refueling stations.
  • Fixed issues with the power system connections and incorrect prompts. Turning off the power hub or generator now correctly shuts down the entire system, and prompts are accurate.
  • Fixed an issue with the fish pond not properly saving generated fish after loading a save.
  • Fixed an issue where certain items were invisible but could still be picked up.
  • Fixed enemies floating mid-air.
  • Fixed resources appearing inside inaccessible buildings.
  • The doors of the Great Water Fortress can now open in both directions, preventing players from getting stuck.
  • Fixed an issue with weapon accessory crates being opened infinitely under certain conditions.
  • Fixed issues with weapon attachments placed on display boards.
  • Corrected some German language errors.
  • Fixed an issue preventing the construction of spotlights after research.
  • Fixed incorrect scaling of decorative discs.
  • Fixed wallpaper display issues.
  • Fixed random respawn after death only occurring near the base.

Feedback on wind and solar power: Suggestions for wind and solar energy have been noted, and corresponding designs will be developed in future versions.

Found issues in storage code structure that could cause buildings/items to disappear. If this problem persists after the update, please report it with your save files and hardware configuration.