Welcome back Stationeers!
October’s update lands with a new Stationpedia front and center. Approaching v1.0, it’s going to play a central part in gameplay, so we’ve reworked it in readiness for great things – and hope you like it! Expect even more functionality in the near future.
We’ve also continued with UX improvements, movement tweaks, audio enhancements and UI buffs, while churning out new content, including lights, beds, batteries, some truly HUGE doors, and all kinds of new destruction elements.
So sit back, and get ready to jump into Stationeers once more – there’s a lot to see…
Stationpedia
This update we’ve reworked the Stationpedia in a BIG way – to prepare it for a key role in Stationeers 1.0.
Heading towards release, we want the mighty ‘Pedia to become the central reference for players – so we’ve redesigned it to surface more information, greatly improved functionality, categorization, and laid the groundwork for bringing in even more content in future.
With every update to come, there’ll be more info, resources and lore appearing in the Stationpedia.
In the meantime, familiarize yourself with the new layout, and give feedback through our Discord – tell us what you think!
New Content
We’ve added a lot of new toys this month: Try out fresh furniture like beds, or spotlights to illuminate your big, beautiful base. Build a massive gateway for Very Big Things, power-up the place with the upgraded station battery, say hi to the Trader … or just break things.
Lots of things. Because we’ve been adding destroyed states. Now, if you ‘accidentally’ incinerate, explode or just utterly vaporize part of your base, you can see what’s left behind (spoilers: broken machines and wreckage). It’s a work-in-progress, but expect more … broken things … soon™.
UX + Hardening
Continuing with our hustle on hardening, we’ve been fixing bugs, polishing systems like movement, and adding UX touches such as dynamic deconstruct and double-click to send items between inventory and hands.
AIMEE’s better than ever, thanks to a superstar dev’s deep dive. We’ve also been closing loopholes, tweaking noises, as well as a host of smaller buffs and shine to a range of systems. As always, if you find an issue, sing it our Jira.
Audio Design
There’s a wealth of sonic additions to the Stationeers universe. Expect a new suite of SFX for levers, buttons, keypads, and dials on fabrication machines, logic devices, in-world UI and more.
It won’t be long before you can play with your eyes closed. (maybe)
https://store.steampowered.com/app/544550/Stationeers/
Version 0.2.2599.12349
FULL CHANGELOG
HotFix
- Added Sounds to Gas Generator.
- Removed the seasonal event from the main menu.
- Fixed the Rocket not being able to launch.
- Added New Recycler sounds.
Code
[*]Added a fade in effect when the player loads into a map or mission.
[*]Increased default mineable render distance from 30 to 45.
[*]Added new logic variable for AIMEe 'MineablesInVicinity' which returns the amount of potential mineables within an extended area around AIMEe.
[*]Added new logic variable for AIMEe 'MineablesInQueue' which returns the amount of mineables AIMEe has queued up to mine.
[*]Added new event for igniting flares.
[*]Added new event when merging stacks.
[*]Added new event for logic button press.
[*]Added new event for player movement state change.
[*]Added new event for Slot UI opened.
[*]Added new event when player enters a trigger zone.
[*]Added new event when a player exits a trigger zone.
[*]Added new event when a player close's a Intro window.
[*]Added new event action to display controls to the player.
[*]Added new event action to close UI panels for tutorials.
[*]Added starting conditions to existing tutorials.
[*]Added jetpack delta pressure display. Jetpack HUD now shows the difference in pressure between the canister and the world atmosphere. Display turns off if there isn't a canister present.
[*]Changed Players movement now takes into account the slope of the surface they are walking on, resulting in all around more consistent movement.
[*]Changed AutoMiner export animations to be smoother
[*]Adjusted the rotation delay on the First Person Helmet. It's now more snappy compared to being floaty and slowly adjusting to the correct rotation.
[*]Adjusted the position of interaction boxes on all existing chairs.
[*]Updated the SatelliteDish colliders.
[*]Updated missing names for the StructureTransformerReversed and ItemKitBeds.
[*]Updated Language files.
[*]Updated the collision boxes on all Stairs (Removed the lip at the top).
[*]Removed ability to change species when on a planet or in a scenario.
Content
[*]Updated Escape From Mars Scenario to use a rocket instead of mothership.
[*]Added New Airlock variant, the Airlock Gate. This Airlock Gate works like the Blast Door but can combine together (Placed side by side) to act as one door given the correct Logic setup.
[*]Added Airlock Gate Kit. This can be crafted via the Pipe Bender.
[*]Added new Structure Battery type the Large Battery which will store 2.5x as much power as the original battery. This can be crafted using the Electronics Printer using the recipe Kit (Battery Large).
[*]Added Kit (Battery Large) which is used to craft the Large Battery Structure, this is 1.75x as expensive as the Kit (Battery).
[*]Added new logic button variant Emergency Button with clear cover preventing it from being pressed accidentally. On the existing Logic Switch kit.
[*]Added various wreckage and broken states for certain Structures.
[*]Added broken state to the Vending Machine.
[*]Added Wreckage pieces for the Vending Machine.
[*]Updated the Locker model.
[*]Updated the open/close animation on the Locker.
[*]Added Sensor Lenses and Ore Scanning Sensor Processing Units recipe to tool manufacturer, and to the research tree.
[*]Updated the Large Battery Kit model.
[*]Updated the Airlock Gate Kit model.
[*]Updated all tutorial respawn conditions.
[*]Modified jetpack to work only when the propellant canister has a higher pressure than the external atmosphere, and pressure warnings to be relative to external atmosphere.
[*]Added Trader Bot which will stand on the on the Landing Pad after the Shuttle lands. Players will now interact with the Trader Bot instead of the Landing Pad in-order to trade.
[*]Added Three lights onto the Shuttle. Allowing it to be seen better at night.
[*]Added Trader Bot being visible within the Shuttle.
[*]Updated the KitChairs model.
[*]Updated the KitTables model.
[*]Updated the Dynamic Canister Kit model.
[*]Added Quantity as a logic variable for the Silo.
[*]Added BlockBed & SingleBed (Craftable via the Autolathe using the ItemKitBeds).
[*]Added deconstruct states to certain dynamic objects (DynamicGasCanister, DynamicAirConditioner, DynamicGenerator, DynamicHydroponics, DynamicScrubber).
[*]Updated the ItemTankConnector model.
[*]Added three new lights to the WallLight kit.
[*]Updated Jupiter mesh.
[*]ADDED SPOOKY HALLOWEEN STUFF
Fixes
[*]Fixed temperature/pressure low warning constantly triggering on Loulan.
[*]Fixed Error when clicking checkboxes in settings.
[*]Fixed Spawning in incorrect locations when reloading a scenario or tutorial.
[*]Fixed mineables not disappearing when mined.
[*]Fixed the incorrect images being displayed on the HowToBuild category in the Stationpedia.
[*]Fixed null reference error popping up upon joining a multiplayer server.
[*]Fixed Looking at AIMEe's handle no longer causes wheels lock up.
[*]Fixed AIMEe becoming unresponsive and doing nothing when no mineables are in the immediate area.
[*]Fixed AIMEe becoming unresponsive when moved away from a chute while depositing ore.
[*]Fixed AIMEe not clearing cached information when removing/adding a programming chip, causing issues when trying to update code via IC.
[*]Fixed AIMEe no longer tries to mine in states other than 'Roam'.
[*]Fixed Interrupting AIMEe no longer causes the minable they were mining to be ignored.
[*]Fixed AIMEe becoming unresponsive when all mineables in the area are assigned to other AIMEes.
[*]Fixed AIMEe's state machine now only runs on the Server.
[*]Fixed inability to finish constructing structures that require a single stackable item for the next buildstate.
[*]Fixed Jumping should now behave more consistently when performing back-to-back jumps
[*]Fixed spelling mistake on Tutorial 06 Basic Atmos.
[*]Fixed End screen on tutorials.
[*]Fixed materials not being consumed when constructing structures to their next build stage.
[*]Fixed Players will now slide significantly less when walking on surfaces.
[*]Fixed printer mod kits being destroyed at incorrect times.
[*]Fixed Mineable overrides no longer cause errors when only some Mineables are overridden.
[*]Fixed Walking up stairs now behaves the same regardless of world gravity.
[*]Fixed Gravity when indoors is now correctly Earth gravity regardless of world gravity.
[*]Fixed all window colliders being too far forward and blocking areas which would normally be accessible.
[*]Fixed Propellant Critical warning not showing up if there's a canister present in the jetpack.
[*]Fixed Landing Pad not being paintable.
[*]Fixed Landing Pad is no longer deconstructable while someone is using the trader.
[*]Fixed various visual issues with the Landing Pad.
[*]Fixed Shuttle animations being delayed when landing/taking off.
[*]Fixed Mineables can no longer show a different mesh than what they yield when veins collide during generation.
[*]Fixed Custom World Panel not working when exiting and opening the panel again.
[*]Fixed exploit where atmospheric devices encased in an area in which atmospheres couldn't exist (e.g. in sealed frames) would be able to access the global atmosphere.
[*]Fixed the contents panel on the SDB Silo not lighting up when powered.
[*]Fixed the Dynamic Canister Kit not having the correct blueprint.
[*]Fixed Camera position being incorrect when seated or in a bed.
[*]Fixed Benches missing from ItemKitChairs.
[*]Fixed DynamicAirConditioner not dropping its kit on deconstruct.
[*]Fixed ChatPanel throwing errors when joining a dedicated server.
[*]Fixed AutoMiner will no longer cause errors when changing "Open" to a non-zero value while it's active.
[*]Fixed AutoMiner now correctly saves and loads its contents.
[*]Fixed EVASuit and HardSuit no longer automatically turn off when filters are in an error state.
[*]Fixed Air sound continues playing on EVA suit when air-tank removed.
[*]Fixed auto pause on Dedicated Server.
[*]Fixed custom mod directories not loading on Linux dedicated servers.
[*]Fixed Chute junctions should no longer drop things when their output is connected to another chute or device.
[*]Fixed Scoreboard not working.
[*]Fixed Interactable state change sounds playing on game load & initialization.
[*]Fixed On/off open/close sounds playing when building a device.
[*]Fixed Jetpack sound does not turn off when sitting in seat.
[*]Fixed Doors and other powered structures starting in off state by default.
[*]Fixed LightRoundAngled not being on the correct small grid.
[*]Fixed AutoMiner now correctly returns when full on clients.
[*]Fixed Fabricator Machines not displaying the correct image of the thing being printed.
[*]Fixed the left and right navigation on the printers to display the corresponding recipe on the tooltip.
[*]Fixed AutoMiner will no longer restart from the beginning after loading from saved game.
[*]Fixed issues with the skybox causing graphic issues.
[*]Fixed Padded Windows not using or returning glass.
[*]Fixed DedicatedServer Not Unpausing.
[*]Fixed ModularRocketEngine not being paintable.
[*]Fixed Keypad sound not playing on door interaction when door is controlled by Airlock.
[*]Fixed Multiple footstep sounds playing in quick succession when walking along hill slopes.
[*]Fixed Elevator sounds not playing.
[*]Fixed null on Fabricators which don't have recipes.
[*]Fixed xml errors causing the game to break.
[*]Fixed an issue with not being able to join dedicated servers due to them being paused.
[*]Fixed AutomatedHydroponics should no longer jam when loading a saved game.
[*]Fixed Tool manufacturer desync issues on both Dedicated and hosted session.
[*]Fixed Removed the floating brain from 'BrokenLargeBase02' composition.
[*]Fixed Loading save containing a CommandModule on Dedicated Server no longer causes loss of atmospheres.
[*]Fixed Issue with "Press Enter To Continue" appearing in places it shouldn't.
[*]Fixed sitting positions on certain chairs.
[*]Fixed Beacon not being paintable.
[*]Fixed Insulated Tanks not dropping kits on when deconstructing.
[*]Fixed advanced tablet not using power.
[*]Fixed ItemKitBenches not being crafted within the Autolathe.
[*]Fixed Loulan sun misalignment.
UI
[*]Added setting for mineable render distance (Under 'Advanced' in settings).
[*]Updated Structure thumbnail images for the Stationpedia.
[*]Updated scene to include all tutorial UI prefabs.
[*]Improved the collapsing of categories in the Stationpedia.
[*]Updated tutorial UI panels.
[*]Changed some of the layouts and UI ordering so that the Game overlay wont show over the top of the newly added narrative screens.
[*]Changed Tutorial Controls panel to now show multiple controls at the same time.
UX
[*]Updated the Stationpedia, with a new design and improved functionality. Some Stationpedia systems are yet to be updated, but hopefully you will find this easier to use, and more useful.
[*]Added Search functionality to the Stationpedia.
[*]Changed the Stationpedia to be off by default. (This can be turned back on by pressing the F1 key)
[*]Added new functionality for unequipping items from your active hand. Double pressing the Inventory Select key (default: F) will put the item from your active hand back into the slot it was equipped from.
[*]Added Ability to freelook while sitting in a seat.
[*]Decreased the crafting time on the ItemKitFurniture, ItemKitTables, ItemKitChairs & ItemKitBenches.
[*]Updated local mod loader to include a / if it does not exist on the end of a given folder location.
[*]Changed AutomatedHydroponics will now import from chutes even when un-powered or turned off.
Audio
[*]Added Crowbar using and Crowbar finished sounds.
[*]Added Stationpedia UI Sounds.
[*]Added Weld-frame sound.
[*]Added Sounds for AirlockGate.
[*]Added Hover UI sounds for in-world interactions and items.
[*]Fixed Trying to swap an item in hand with an item in a non-compatible slot plays the swapping UI sound even though the interaction fails. Now plays interaction failed sound.
[*]Fixed Close Inventory Sound playing on game start.
[*]Fixed Jump land sound playing on game start.
[*]Fixed Collision Sounds playing at full volume regardless of collision force.
[*]Changed Reduced volume of PressurePlate On sound. Removed PressurePlate Off sound.
[*]Added Sounds to all Logic Units.
[*]Added Sounds to Logic Dial, Switch, Lever & Buttons.
[*]Added Sounds to dials on Transformers.
[*]Added Sounds to Emergency Button.
[*]Added On/off sounds and powered sounds to LED consoles.
[*]Added Click and hover sounds for consoles and computers.
[*]Added Data-disk insert/remove and data-disk reading sounds on consoles.
[*]Added Sounds for PressurePlates.
[*]Fixed Active-vent out-take sound sometimes not playing in large bases when controlled by air-lock console.
[*]Added Search interaction sounds, Tier-Two button sound and "can't fabricate" sound to Manufacturing machines.
[*]Added Button Sounds to Manufacturing Machines.
[*]Added missing scripts and references to TutorialNarration.prefab.
[*]Added Powered sound to MKII fabrication machines.
[*]Added Lever sound to fabrication machines.
[*]Fixed SprayCan sounds not playing.
[*]Fixed Manufacturing devices playing the import error sound when something was in their Export slot.