Stationeers

Emergency Kit: Gas Masks & Engine Upgrade

Engine Upgrade


We've updated Unity to align with our other projects and leverage recent editor improvements. While most changes will be invisible in the final product, some saves may see minor performance gains.

The update spent extra time in Beta since upgrading engine versions often introduces risks. For example, this update caused significant UI issues, which should now be resolved. However, please report any lingering problems. As noted in a recent post, our beta userbase has decreased due to more frequent updates, which has also reduced issue reporting.
 


Gas Mask


The new Gas Mask accommodates two filters, filtering specific gases while blending with the ambient atmosphere. This feature is particularly useful for managing contamination in bases or isolating sections with abnormal atmospheres.



Bespoke Storage Options



We've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible.





Future Content



In the change log you will see a lot of work is being done on the terrain update as well as some other features that will be released at a later time. You won't find any of this enabled, but we will post some screenshots soon with our progress.
   


Your support makes these updates possible



https://store.steampowered.com/bundle/2624/Stationeers_Complete_the_Set/




Change Log 0.2.5366.24104


  • Added first pass of global vegetation visualiser. It currently shows the global count of gorse, flax and grass and uses the clutter system to draw them.
  • Fixed soybeans not inhaling Nitrogen. Added life requirements data for soybean and updated plant.xml for soybean to point to the new life requirements data.
  • Added Grow-able plant versions of the Global Vegetation plants: Grass, Flax and Gorse.
  • Fixed null ref when looking at certain plants with the plant analyser tablet.
  • Fixed ImGui related build issue.
  • Added first pass on new terrain generation and put it behind a feature flag.
  • Removed some references to deleted objects in the worldmanager.
  • Removed some unused classes.
  • Committed removed metafile for terraforming script.
  • Fixed editor script being included in the build
  • Fixed Global Vegetation was using incorrect model for gorse and flax.
  • Fixed NRE when deconstructing iExtendable Structures.
  • Changed clutter chance calculation to use System.random as simplex-noise algorithm was not returning an even spread of results.
  • Added Models and scripts for future content.
  • Added easier to use debug helpers for imgui
  • Added first pass on mining new terrain.
  • Fixed error in WorldManager prefab instance in Scene.
  • Updated unity version to 2022.3.7f1
  • Added default colors for imgui debug methods.
  • Fixed an issue loading old saves with active weather event whether a partial weather event could trigger. (i.e items would get damaged and force applied but no weather effects)
  • Added scripts and prefabs for future content
  • Fixed Error spam when using vegetation debug command.
  • Changed Power Generated by wind turbines during storms is now effected by the storms wind strength, it will vary over time during the storm rather than be a fixed value.
  • Fixed mining new terrain was not subdividing octree in certain instances.
  • Fixed terrain generated from heightmap was offset from origin.
  • Improved performance of mining on new terrain (more improvements to come).
  • Fixed Performance regression in UI Update loop caused by creative spawn panel. There are still a number of issues with the panel so plan is to replace it with a new system as it is very old and poorly optimised.
  • Updated rider unity integration module
  • Updated unity linux toolchain modules
  • Fixed a performance issue with OreScanner cartridge. Players with one or more OreScanner cartridges in their saves will see increased fps.
  • Changed Global Vegetation can now use any plant type. Global vegetation plants now have a GeneCollection that represents the global average genetic make-up.
  • Added Dynamic Atmospherics Scattering driven off GlobalAtmosphere composition. (Only enabled when mixing to GlobalAtmosphere is enabled)
  • Added white GGHost logo to PreferredServerProviders folder and a commented reference in ServerProviders.xml
  • Added LayoutElement component to the ServerProviderButton.prefab
  • Moved serverProviderPanel from join game menu to create world menu
  • Refactored a few parts of terrain generation for better clarity.
  • Added Gas Mask. The gas mask just mixes with the external atmosphere while filtering any gas based on the filters inserted into it's two slots.
  • Added very basic first pass on minables showing up in new terrain. Not yet threaded.
  • Made mineables in new terrain drop ore when mined.
  • Added new Creative spawn panel. The old panel was rendered un-usable by the engine upgrade. The new panel uses Imgui and is much more resilient. Items are now listed by their localised prefab name and search functionality has been improved. Clicking on an icon or text will select the prefab and close the panel. Clicking on a plus symbol next to an item will spawn it while leaving the panel open. The window is now resizable and the previous search will be remembered upon re-opening the panel.
  • Fixed Server Build error.
  • Fixed Custom plants not showing in new spawn menu
  • Removed ability to click on text to select spawn prefab in creative spawn menu as the method to calculate it did not always work.
  • Tweaked terrain shader for new terrain.
  • Added the ability to specify a prefab hash for a slot during asset creation that restricts the slot to only accept the specific item.
  • Added gasmask storage that can only store the gasmask storage
  • Fixed gas mask slot types not being the correct type
  • Fixed missing thumbnails and blueprints
  • Added stationpedia entries for the new storage and the gas mask
  • Added fire extinguisher storage
  • Fixed authoring tool copy function being broken (hold F and attack to copy a target structure)
  • Fixed issue with server list not displaying
  • Made new terrain block air in most cases (wip - some edge cases still remain).
  • Added verbose logging in MoveToParent to help debugging corrupted saves
  • Fixed Stationpedia being moved offscreen when attempting to drag on while on the main menu. The window is still draggable while the game is running but will be fixed in place when in the main menu.
  • Fixed 'Mark Watney' and 'Still Mark Watney' achievement no longer working after plant update.
  • Removed unused plant prefabs (which are no longer in world manager).
  • Removed unused scripts inheriting from plant.
  • Slowed down mining slightly on new terrain.
  • Removed kit, recipe and related assets for stellar anchor which was partially removed from the game some time ago.