Coming soon: Ore Scanner
Not enabled in this update but coming soon on Beta branch we have to show you it! A lot of feedback has highlighted the grind/boredom of mining. It's a challenging issue to solve as we don't want to unbalance the game. The approach we are trying now is to give players more options that they can gain to find different ores. The provided gif is "real" ingame view of how the ore scanner is working. It shows different ores as different colors, using some cool shader magic.
Fixed Beacon
A very common request in Discord, and on the Steam forums, has been a fixed beacon. This is a beacon that is buildable on the grid, as opposed to the existing dynamic beacon that is battery powered and in your inventory. We now have a working fixed beacon! While adding this, we also fixed up a number of bugs associated with tablets as well.
Gas Tank Storage
A very old model for gas tank storage has, thankfully, finally been replaced. It takes exactly the same amount of space as the previous model so it shouldn't cause issues for existing saves. It does, however, now contain a data port which will allow reading and writing of values to allow its control a bit easier using logic components.
Localization
We now have 12 languages in total supported in the game! This is almost entirely due to the really great community support in localizing these. As of this update, we now support simplified Chinese and Korean - using special fonts. A huge thank you to the diligent community who have really done a tremendous amount of work to make this happen.
Version 0.1.1130.5676
- Fixed IndexOutOfRangeException when you create Moon and then create Space. One of necessary variable wasn't initialized when switch world.
- Added Fixed Beacon. This is a placeable structure that requires 300W of power, but broadcasts its location. This can be accessed via the Tracker Cartridge, just like normal beacons. It can be built using the Electrical Printer.
- Replaced Gas Tank Storage model. Same dimensions. Also has a data port, so you can read values from it using the logic system.
- Fixed issue where Air Conditioner operation was flawed. Community provided new coded solution. Credit to Illiux who did math for heat-pump, Zaneo for providing advice and direction, and Dimitri for the actual code. Heat-pump calculates per tick power cost of energy transfer when heating and cooling. Additionally energy from pump work is added to waste or output, because of this heating cost a bit less then cooling. Cost of energy transfer and amount of additional energy added is calculated using Coefficient of Performance.
- Fixed tablets not working when loading with them in player inventory. They were not being correctly initialized on player locality change. Now they will correctly reinitialize when a player takes control of a entity.
- Fixed connection problem when there are hundreds of linked devices including Logic reader/writer, filter, Circuitboard, LogicMotherboard. It didn't check message buffers size when sending sync data. It usually stuck in applying chunks data 90%-100%. You can join server that it was fixed.
- Added support for kick and ban messages for servers hosted via dedicated server or full client.
- Improved player ragdoll behaviour. Bodies should move less erratically while unconscious or dead.
- Fixed battery charger distributing power to charged batteries. Now the charger only adds charge to batteries that aren't full.
- Fixed Join World button is disabled when player returns join menu from game.
- Fixed Inactive ServerListItem Animators being called when disabled. causing lag on player load.
- Fixed Eyes should now correctly close when you die.
- Fixed Writing decimals to logic memory unit from logic computers.
- Fixed Log spam issue that occured when infinite floating numbers were set for rotations in IK Solver.
- Fixed Skeletons can no longer be set on fire.
- Fixed issue with persistent player corpses on dedicated servers.
- Fixed missing EntryTools for Chair, Turret and engines.
- Fixed truncate chatting text when it's full. It will scroll properly.
- Fixed items being invisible when viewing your own dead body after re-spawning
- Fixed error when disabling shadows on re-spawn
- Added skeleton despawning after 60 seconds.
- Fixed re-spawn while in decayed State(wasn't working at all)
- Fixed some dropped items being invisible(because they were still on the wrong layer)
- Fixed bug where dead and despawned players would still cast shadows.
- Avoided possible divide by zero in cell charger.
- Fixed ores not appearing on load for non-dedicated hosts.
- Fixed NRE in CameraCollisionHandler. It failed to join server on a certain pc configurations because of the time taken to initialize the camera.
- Disabled water shader for OpenGL and DirectX 9 that was preventing compatability.
- Added Simplified Chinese localization.
- Added Traditional Chinese localization.
- Added Korean localization.
- Added support for Japanese localization.
- Updated localization files for German, Russian, Spanish and French
- Fixed dialog boxes showing squares in some languages.
- Fixed unreadable tips on loading screen when using a CJK font.
- Added more missing strings for localization including the Change Appearance screen.