Stationeers

Consolidated Patch Notes v0.1.1027.5176



Fixed a few major issues. Specifically the road flares being outside of crates (as well as a few other items) for clients. Clients unable to drag things properly, and much more. Also a quick first pass on some usability improvements, in the form of extended tooltips.

Extended Tooltips for Construction



New players do really struggle for now so hopefully these help. Context sensitive information during construction. These are toggleable in the settings menu if you want your UI cleaner.



Keymapping for Status Indicators



A common problem was players doing the tutorial and sitting in the seat. And being in the seat forever. We've now added a status indicator for "being in a slot" and also include the current keybind for altering that status state. This also applies to internals, and to your jetpack.



Daylight Sensor reports Sun Angle



You can use the daylight sensor to get the suns angle. This is accessable to the logic motherboard, on the computer. Use this with logic conditions too more easily control solars.





Hotfix v0.1.1027.5176


  • Fixed suit sounds were not working. Breathing sounds will now play correctly when atmospherics are working on the suit.
  • Fixed Beacon had an unattainable recipe in tool manufactory.
  • Added variant on Small Transformer. Has the Input and Output locations swapped.
  • Fixed Atmospherics Manager Exception. Sometimes a serious exception occurred when the Atmospheres were changed while being processed on the thread. While this shouldn't happen, it was happening. Now if it happens the manager will gracefully continue.
  • Added Daylight Sensor now also outputs solar angle (when in sunlight). Also reports sun state and solar angle in tooltip when directly viewed. This can be used with a Logic Motherboard (inserted into a computer) to create a logic system to automatically orientate solars towards the sun.
  • Added stacker variant with power and data cable on the other side.
  • Fixed issue with client crashing when leaving the tutorial.

Hotfix v0.1.1025.5162


  • Fixed steel frames inaccessable on first build (credit to: FlimFlamm on discord who found it)
  • Added Button for server hosts to remove all disconnected players accessed from the bottom of the in-game menu.
  • Removed F1 in-game key reference screen until it can be updated to reflect current key bindings.
  • Fixed Labeller unable to be turned on through interaction menu. Now shows up when cycling through interactions.

Version 0.1.1023.5157


  • Added functionality to prompt panel to support inescapable prompts, and made the escape key invoke whatever action was bound to the 'cancel' button.
  • Fixed clients unable to drag objects in world as they would move back towards their old positions.
  • Fixed Road Flares, and other objects such as corn, appearing out of slots to clients. Now correctly initialized.
  • Tweaked power draw on Beacons, cut down power consumption to a fifth of what it was.
  • Fixed locker despawning into nothing. Now the correct kit will be spawned when deconstructing it.
  • Fixed active slot (what hand you have selected) not being selected when returning to game from the menu.
  • Fixed glass door dropping airlock kit. Now drops DoorKit.
  • Fixed key indicators for slots did not update to their new mappings. Now when keybindings are changed, the correct slot keys are displayed.
  • Added key indicators to status icons. For example, when internals can be toggled on and off, the current keybinding shows beside the icon. Jetpack and In slot key bindings will show.
  • Fixed broken LogicMotherboard. Was causing a null reference exception and then potentially breaking saves.
  • Fixed broken Atmospherics Manager. Was causing a null reference exception.
  • Added key mappings to status indicators. For examples, beside the jetpack symbol there will be the key for toggling it.
  • Added new status indicator for "in slot". This shows when you are inside something, and provides the key mapping to get out. This should stop people getting stuck in chairs during the tutorial.
  • Fixed build state changes causing out of bounds error. Logic moved so that it no longer occurs. Typically occurred when multiple clients tried to change the build state of something.
  • Fixed Blast Door deconstructing into wrong/no kit. Now correctly deconstructs into a Blast Door kit.
  • Added extended tooltip option. This is enabled by default and provides additional information when a player is constructing something. Such as, if there are multiple construction options available, what the placement type is, what is needed to upgrade to the next level, and what the rotation keys are.
  • Fixed tooltip obscuring players construction. Now top of the tooltip is anchored to the object, the rest of the tooltip extends below that.
  • Added new status icon for being inside a slot. Also displays the current key binding to get out of the slot (default: Q).
  • Updated fabricator with chem station recipe. Now can build the Chemistry Station appliance, which is used to create medicines.
  • Added dedicated server OS icons
  • Fixed pipe bender making old sensor item.
  • Fixed Tool Manufactury recipe not buildable by autolathe. Was missing and meant people were unable to create them in survival.
  • Added settings button to Welcome (first launch) panel.
  • Fixed various out of range exception messages in threaded managers.