Water!
For awhile there water wasn’t showing up, but today we are delighted to announce our first pass on the re-addition of water visualization! Time to get that hot-tub going, maybe a swimming pool next to it? The visualization of water can be enabled through the Advanced tab in the settings window, and unchecking the disable water visualizer.
Terrain Optimization
A well known issue in Stationeers is the lack of optimization seen with terrain save files. Some of the bigger bases were nearing unimaginable sizes. Our brilliant dev, Bradenm1 has done some searching amongst the terrain code base and found a couple of simple changes which resulted in huge savings in storage and load times. While we are still working on optimizations for memory usage at runtime when generating terrain, this is a step in the right direction for faster, smoother gameplay.
More Learning Materials
This month sees the addition of two more Tutorials! Learn how to mine and fabricate items in style with these new tutorials. This is the second part of phase one for onboarding new players and making it as easy as possible for players to jump in and get their base up and going! Feedback on these tutorials are super important, and we always read and appreciate anything that you send through to us. With your input we can work to make onboarding easier, and maybe even teach them better ways to play the game we are unaware of! The best place to post your feedback is on the Stationeers Discussion Page or the discord here!
What else?
Shelves!
Another sought after addition to the game has been added, you can now place shelves wherever you see fit. These compact storage structures can hold up to 5 items. The shelf can be placed via the Furniture Kit.Improved Inventory Interactions!
You should now find it easier to interact with items in your inventory, and even accessing the inventory of items in your inventory!Version 0.2.2321.10528
- Added a Human skull that spawns after somebody dies.
- Added Scrollable page functionality to the NetworkAnalyser cartridge.
- Added the WallArch, WallPadded and WallGeometry recipes to the Autolathe.
- Added Tutorial 4 - Basic Mining and Tutorial 5 - Basic Fabrication.
- Added a shelf to store your items in without taking up too much room, this can be found in the Furniture kit.
- Added the ability to see ore veins in the Custom World Panel.
- Added Localization support to all tablet Cartridges.
- Added functionality to allow you to interact with items in your backpack with mouse control.
- Added the battery charger recipe to the Electronics Printer.
- Added a new render distance onto all Things.
- Added Thing render distance slider under advanced settings, this setting affects the distance at which items appear in world.
- Optimized terrain saving to reduce the size of the World.bin file when travelling far.
- Updated Language files to latest versions.
- Updated the spawn height of Broken Satellite Outpost composition, it is now lower.
- Updated the Basketball to be Paintable.
- Fixed the water visualizer, this can be enabled via unchecking Settings->Advanced->Disable Water Visualizer, this is a first pass. To have proper visualization of the water currently requires the water to be in a room.
- Fixed Lava persisting from the Custom World Panel to the Main Menu.
- Fixed Main Menu animation loading in-game due an issue on the Custom World Panel.
- Fixed Incorrect map name displaying in the loading world preview information.
- Fixed The Custom World Panel displaying when it wasn't supposed to.
- Fixed Auto-saving not correctly firing and causing infinite saving animation until next auto-save loop.
- Fixed Access Controller issues when trying to select objects.
- Fixed Loading World Panel not updating saved games after saving a world.
- Fixed compositions not existing under certain conditions.
- Fixed index out of bound error caused by frost screen effect.
- Fixed RTG cooling instead of heating a room.
- Fixed building markers not appearing during tutorial 3 caused by OS language settings.
- Fixed building compositions on Loulan being deleted during saving.
- Fixed building compositions trying to spawn in the main menu.
- Fixed the Cryotubes Atmosphere not behaving as expected.
- Fixed Programmable chip doing an incorrect array length check. (Credit: Risu)
- Fixed clutter not being removed from each client after a client Mined some clutter.
- Fixed fonts on Incidents panel not supporting some languages.
- Fixed broken fonts for some languages on slot displays.
- Fixed Vulcan not loading the correct lava colour.
- Fixed error when checking if a chunk contains a terrain or air which sometimes occurs.
- Fixed modified chunks not saving.
- Fixed the Stationpedia's localization for Unicode languages.
- Fixed character localization on World name in load menu.
- Fixed character localization on Scenario descriptions.
- Fixed incorrect materials on the road flare and structure tank.
- Fixed typo in Czech localization.
- Fixed Tutorial menu not supporting some fonts.
- Fixed draggable things flying away when picked up.
- Fixed the chat bubble above a players head becoming stuck when a player dies.
- Fixed Things not syncing correctly for Clients instead of just the Server.
- Fixed font support not working correctly on some Input fields.
- Fixed incorrect smelting recipe for steel on Stationpedia.
- Fixed Player controls being enabled in the Custom World Panel.
- Fixed multiple duplicate entries on the Stationpedia.
- Fixed text overflowing on the Network Analyser Cartridge.
- Fixed error with Configuration cartridge.
- Fixed errors with GPS cartridge.
- Fixed missing text on Network Analyser Cartridge.
- Fixed pages not appearing on Network Analyser Cartridge.
- Fixed precision placement not displaying the blueprint of the held item (Pressing 'T' while holding an item).
- Fixed incorrect texture on the Small Tank Structure.
- Removed Railing from the BrokenLargeBase composition.
Don't forget to leave your feedback or contact us about any issues you may be having! You can do this on the Stationeers Discussion Page or the discord here! Thank you for working with us during Early Access!
Stationeers Team - Araon, Bradenm1, CleanKarma, Heightmare, JoelCheng_Dev, KiwiBoys, Rocket.