Greetings Stationeers! Despite the turmoil in the real world, we’ve got a few new treats for you this month. New Zealand is under lockdown, and the office is closed, but we've all migrated to working from home, so expect regular progress on the game! And now that Jenkins has completed a brief road-trip and a few days off, the beta-branch updates every weekday are back to normal.
Through our regular updates you’ll see more and more new content coming in to enrich the experience of constructing your base, crafting equipment and automating it in cool new ways. We call this the ‘what’ of Stationeers, but behind the scenes, there’s a power of work happening to grow the ‘why’ - the reasons you’re making this incredible stuff, and where it’s all going long term. We’ll be keeping the community posted as we go, but for now, just know we’re pushing forwards.
AIMEe Added to Survival
Our Automated Independent Mechanical Entity…e or AIMEe has proven useful enough to people in creative mode that we've finally added a recipe, so it'll be available in Survival games! You'll find it on the Tier 2 Electronics Printer. For those who haven't yet dabbled in the AIMEchanical arts, you're able to program AIMEe's behaviour using the Integrated Circuit chips. So if you've been procrastinating on learning how to use IC code then now is a great time! They can be configured to roam and find mineral deposits, mine and deposit them into a chute input back at your base (for example).
New Tutorials
Work has continued on the new player experience, and we're now up to 7 tutorials, with more to come! They now cover everything from building your first structure, to basic atmospherics and building your first airlock. We're very keen to hear your feedback on these as we continue to work on supporting new players getting into the game. So please drop by the Stationeers Discord and let us know what you think!
Desk Lamps and Picture Frames
Sometimes it's nice to take a break from adding more complex, technical content and do something easy or interesting, so this month we've got a couple of new cosmetic items for your bases: desk lamps and picture frames that can come pre-loaded with some images, but can also display your own. See the full patch change log for instructions.
UI and Audio
We're a multi-project studio, which means that some more specialized resources aren’t always permanent parts of the team. As luck would have it, now it's our turn again! Expect to see a lot of work in both of these areas in the immediate future. We've created an #audio-discussion channel in Discord where we'll be asking some questions about sound in Stationeers and are keen to hear your feedback!
Version 0.2.2347.10631
- Added Mining Robot Recipe to the Electronics Printer as a Tier Two Recipe.
- Added ApplianceDeskLamp (Can be attached to the StructureTable, crafted using the ElectronicsPrinter).
- Added various pictures frames for you to hang around your base to help make it feel a bit more like home. (You can add your own images via StreamingAssets\PictureFrameImages\Portrait or LandScape depending on intended orientation.]
- Added functionality to copy an item of your choice with the authoring tool, this will now be the new creative menu selected item/structure. [Thanks Masoneer]
- Added flares on wall lights and beacons that are visible at a distance.
- Added ability to toggle Terrain Clutter (Under Advanced Settings).
- Added ability to change the color of the ItemRoadFlare.
- Added Tutorial 6 - Basic Atmospherics.
- Added Tutorial 7 - Basic Airlocks.
- Added Localization Support for new tutorials.
- Added potential optimization for water shader.
- Added Sounds for Operating AngleGrinder
- Changed default inventory scroll invert setting to false.
- Increased the amount of fuel used on the advanced jetpack.
- Reduced the redness in the new world selection Scenes.
- Updated language files to latest versions.
- Updated tutorial to avoid minor bugs.
- Updated Thumbnails for the Basketball.
- Updated the Cryotube atmospherics to now behave like the sleeper.
- Updated Pipe Analyser Sound.
- Reduced volume of Transformers & powered sounds on Medium Transformer.
- Fixed Integrated chip running code per tick instead per frame, should now run as intended(every tick).
- Fixed Hardsuit and AIMEe IC ignoring yields, and removed lag caused by IC.[Thanks Risu, Kamuchi and Masoneer]
- Fixed ProgrammableChipMotherboard erroring when using the buttons when nothing exists.
- Fixed the picture frames not returning the picture frame kit upon destruction.
- Fixed Shelf not returning the furniture kit upon destruction.
- Fixed potential null occurring on clients when Aimee(Mining Robot) was trying to mine an ore that didn't exist.
- Fixed StructureBench able to power attached devices without power.
- Fixed players being told to use incorrect cartridge in Tutorial 6.
- Fixed Issue with Scenario and Tutorial menus not being translatable.
- Fixed incorrect string in Basic Atmosphere tutorial.
- Fixed incorrect Instruction on tutorial 2.
- Fixed ore veins not being created on clients after the initial terrain has spawned.
- Fixed minor bugs in Tutorial 1 - Basic UI.
- Fixed minor issues in Tutorial 2 - Basic Structure.
- Fixed English files in Tutorial 3 and Tutorial 4.
- Fixed error on Dedicated Server with Custom Worlds not loading correctly.
- Fixed basic jetpack collision issues.
- Fixed preview of the terrain staying after leaving the Custom World Panel.
- Fixed the robot flying away when you grabbed the top of it.
- Fixed typo in Europa description.
- Fixed composition build stages not syncing with clients.
- Fixed Plant growth stages not syncing on clients.
- Fixed Robots trying to mine same Ore.
- Fixed Transformer kit having one too many buildable options.
- Fixed Human skull floating issue.
- Fixed Human skull looking Odd when held in left hand.
- Fixed Double Spawning Skull.
- Fixed "Reset Windows" panel not being translatable.
- Fixed Out-Of-Range Exception on LogicMotherboard.
- Fixed SolidFuelGenerator ImportSlot door being opened while consuming coal.