Once again, a massive thanks to everyone in Discord and on Reddit playing the Beta branch. Your bug reports and suggestions are really helping us focus on the most disruptive bugs alongside working on the content that isn't ready for testing yet.
Fabricator Visuals
The fabricator had been largely untouched since it's original implementation early in development, but Simon made this cool 3d-printing shader. We hope to see more of this visual polish in coming patches.
Electronic Reader
The electronic reader cartridge for the tablet has been in the game for a long time, but with the list of crafting recipes up to 300+ it became quite hard to use. You can now point it at a crafting machine or a computer with a manufacturing motherboard and it'll give you a filtered list of just the recipes relevant to that machine.
New Wall/Door Variants
We have a range of new wall variants, including one with a rollcover door to hide your logic circuits and other wall-mounted devices.
You can find the rollcover on the Door construction kit, and the new walls on one of four new Wall kits available for manufacturer in the Fabricator.
Adjustable Orbit Period
Added settings screen option for SunOrbitPeriod, allowing you to adjust the duration of a full sun orbit between 0.1 and 2x the base value of 1200.
Stacker Improvements
Added functionality to the Stacker. Can now read the contents with logic, and read/write the quantity setting with logic. It can also be used to automatically remove items from slots in a chute network, for example it can process a mining belt full of ores, outputting the contents onto a chute system one-by-one, then ultimately releasing the now empty belt.
Version 0.1.1323.6416
- Added Electronic Reader Cartridge filtering. Target any manufacturing machine, furnace or computer with manufacturing motherboard and it will only display the recipes relevant to that machine.
- Added RollCover "Door". You can build it using ItemKitDoor and place wires, pipes, and logic things inside it (they're actually placed on the frame behind it).
- Added New wall types to 4 new kits. These kits can be built on the fabricator in the same way as the regular wall kit.
- Added 3D printing shader for the Fabricator.
- Added missing 4-way corner pipe variant and ruptured version.
- Added settings screen option for SunOrbitPeriod, allowing you to adjust the duration of a full sun orbit between 0.1 and 2x the base value of 1200.
- Added functionality to the Stacker. Can now read the contents with logic, and read/write the quantity setting with logic. It can also be used to automatically remove items from slots in a chute network, for example it can process a mining belt full of ores.
- Added continuous collision detection for one second for items when they move to the world from a slot. This should reduce instances of things falling through the terrain.
- Added ability to loop backwards through device and value selection on Logic Reader by holding the QuantityModifier key (Left-Alt by default).
- Fixed pressure gauge needle on Portable Air Scrubber rotating in the wrong direction.
- Fixed Game running in windowed mode now stays visible even if it loses focus.
- Fixed Instances of the tablet falling through voxel terrain by enabling the 'Small Item' flag on the object to enable additional collision detection.
- Fixed Atmospherics thread crash when deconstructing multiple pipes.
- Fixed Increased idle power cost of Fabricator and Hydraulic Pipe Bender to bring them more in line with other manufacturing devices.
- Fixed the inability to rotate walls and floors in some orientations.
- Fixed Tidied up several item kit names for consistency.
- Fixed Consoles not working in third-person camera mode.
- Fixed Issue with the select recipe screen in network games, where clicking the recipe selection button on a machine will trigger the popup on only the hosts machine.
- Fixed Issue where the front of ItemDrill was missing.
- Fixed Floor Grates can now be rotated on any axis.
- Fixed Missing localized name value for most recent frame variant (complete frame with corner removed).
- Fixed issue where the the sprite references on ItemKitPipe were incorrectly configured, meaning it always displayed the yellow thumbnail no matter what colour they were painted.
- Fixed error when ejecting silicon from fabricator. Added needed null check.
- Fixed issue where loading settings from an old version could cause unrecoverable errors that required users to delete their settings file.
- Fixed error when trying to recycle a reagent mix. Can now recycle reagent mixes, ores and ingots but the resulting slag will need to be fed through a centrifuge until it's back in the form of usable ores.
- Fixed Stacker will now automatically eject whatever it is processing if an incompatible item is is in the input slot, allowing players to implement their own chute jam handling and resolution system.