IT'S ALL ABOUT POWER
Any way you look at it, August has been a month of powerful developments. We're dropping a bunch of new methods for making and managing power, while continuing to up performance across the board. Try out the new Stirling Engine, our wireless Power Transmitters, or the thermal plants. Performance-wise, enjoy new power-ups as we extend our virtualized rendering system and a bunch of UI upgrades, and empower your gameplay with the new portable IC editor laptop.
We're powering up, so come jump in, Stationeers!
NEW DEVICES
At long last, we're dropping wireless power into the game: separate out your power generation, then beam that current anywhere you want, without having to lay miles of cable.
Try creating that power using the new Stirling Engine, a closed-cycle heat-powered electric generator (an essential device for even bigger power developments to come), then managing your excess heat with the genetically manipulated Hades Flower.
For the IC crowd, there's a new portable IC editor laptop, so you can do running repairs on AIMeE in the field, and a few extra storage options, as requested by the community, just to keep things tidy.
PERFORMANCE
We're continuing with our performance push, as we lay groundwork for 1.0 … We're extending virtualized rendering to more of Stationeer's key construction items, like walls and frames, and will roll it out even further in future. Enjoy the gains, as well as a bump from upgrades to tooltips, which were set back by our recent engine upgrade - now, they're better than ever. And while we were voyaging in the land of UI, we tweaked inventory windows and slots to perform better than ever, too - with even more refinements to come.
Note: The new rendering system is better for most systems, however if you feel like your performance has taken a hit then you can disable it from the settings. This is still a work in progress and we will continue to improve it over time.
EXPERIMENTAL
We're trialling a feature that should smooth out the appearance of terrain. So lets us know what you think. If it's popular, we will put some time in to solving a few of the technical hurdles it presents.
It's time … to Stationeer!
Version 0.2.2983.14875
Hotfix 2
- Fixed Unable to save IC script to library in In-game UI editor.
- Fixed Dedicated Server Error on Start.
- Fixed Angles of rotation on Power Transmitter and Power Receiver.
- Fixed Lag on opening and closing IC programming input window
- Fixed Hunger and nutrition page on the Stationpedia having an invalid link.
- Fixed Lag when opening and closing pause menu with Esc key
- Fixed Lag when opening and closing creative spawn menu
- Fixed Lag when opening and closing stationpedia
- Updated Thermogenic plants effectiveness and temperature ranges.
- Fixed attempting to place the Weather Station causing errors.
- Fixed name for power transmitting kit
- Fixed Creative Endothermic and Thermogenic names.
- Fixed Water bottles clogging Stackers
- Fixed Input bug where typing into IC editor or labeller would pass commands through to player control. (i.e typing 1 in the IC editor would open helmet panel)
- Fixed ITransmitable devices missing Stationpeida descriptions.
- Fixed Log Error Spam and very low frame-rate when the game is attempting to play hundreds of new sounds every second. (this could happen if you had a large stack of ores bumping into each-other)
- Fixed rotations on new lockers and existing shelf
- Fixed Endothermic and Thermogenic Taking damage from Volatiles in their surrounding atmosphere. They will still take damage from Pollutants (X)
- Removed empty element from Power Transmittable kit
- Fixed null error when power receiver is receiving power but not connected to a cable network
- Fixed unable to contact certain traders with the trading computer screen.
- Fixed bug where construction sounds, impact sounds and other UI sounds would stop playing.
Hotfix 1
- Fixed dedicated server issue
- Added Thermogenic plants to trader lists.
- Fixed Advanced Composter not processing after loading a save.
- Fixed buildstates of research machine being invisible
- Fixed client not being able to turn on power transmitter
- Fixed view distance of wireless power receiver
- Fixed On Off States on power transmitters.
- Increased render distance of power transmitter.
- Fixed power receiver buildstate requirements
Code
- Changed Reduced power usage of volume pumps and turbo volume pumps to be more in-line with active vents.
- Changed Station Battery Large to require Tier 2 electronics printer.
- Stationpedia community edits (BigFootMSR, Zappes, Iconoplasty, Mokmo, Risu)
- Changed SolarPanels and SatelliteDishes can now rotate infinitely on the Horizontal axis. They will now take the fastest path to to the target rotation.
- Added peace lily, Filter fern and tropical flower to trader lists.
- Changed Teleport keybind to Night Vision and moved it under General.
- Fixed Night Vision keybind not working, causing the user unable to rebind the Night Vision key.
Content
- Added Laptop
- Added Wireless Power Transmitters and receivers.
- Added Constructing sounds to Planter.
- Added first pass of virtualized rendering, currently for walls and frames. This bypasses Unity's culling and rendering system, allowing us to move culling work from CPU to GPU.
- Added 'allspark' server command, sets most items to powered without the need for cabling or a power source.
- Added experimental terrain smoothing option
- Added Thermogenic plants
- Added Stirling Engine to Electronics Printer. The Stirling Engine generates power by expanding and contracting a working gas to drive pistons which power an electrical generator. Heat the hot side by pumping high pressure hot gas into the input pipe and keep the output pipe at low pressure. Cool the cold side by keeping the surrounding atmosphere at room Temperature at a pressure of 1 atmosphere. Add a working gas by inserting a gas canister. Make sure the machine is off when adding or removing Gas canisters otherwise the working gas will leak into the surrounding atmosphere. Gases with a low molecular mass make the most efficient working gasses. More moles of working gas can result in a greater potential power output but letting pressures get too high could have suboptimal results.
Optimizations
- Fixed Frame-Rate Lag on creative item spawn menu.
- Fixed Rotating Satellite dish causing fps drops when connected to computer.
- Fixed UI performance optimisation for slots.
- Fixed Frame-time spikes when swapping active hand and picking-up/dropping items (Performance regression from Engine upgrade).
- Fixed 10ms frame-time spike every atmospherics tick on large bases.
- Fixed further performance Optimisations for tooltip.
- Optimized instanced rendering
- Added Virtualized Rendering setting.
Fixes
- Fixed Search input field is automatically in focus when opening search window of manufacturing machines.
- Fixed Polish pass on seated positions for all chairs.
- Fixed Food appearing very small in fridges.
- Fixed Insulated Pipe not working with Pipe Meters to work when on certain rotations.
- Fixed DLAA setting causing portrait camera to look odd.
- Fixed Stationeers Levitating when seated in ChairBooth middle and Flat Bench
- Fixed Chair placement. Chairs can now only be placed on the flat and require support.
- Fixed Wearing Marine Armor causing errors to appear due to not having a internal atmosphere.
- Fixed Rotations on Fridge Small and Big.
- Fixed Error spam caused by coupling unit when placing certain rocket modules.
- Fixed Reinforced Windows showing broken stage when they're not broken.
- Fixed mineables floating after exiting and entering a new world.
- Fixed CloseAll Button not hiding correctly when all Inventory windows closed.
- Fixed loading saves with walls being broken and/or placing walls would have all build states visible.
- Fixed pressure overflow text on AtmosAnalyser.
- Fixed Setting advanced furnace input/output pumps programmatically is unbounded
- Fixed the size of terrain manipulator thumbnail size
- Fixed terrain manipulator thumbnail colours
- Fixed gas canister oxygen exit tool
- Fixed inventory slot displays sometimes incorrectly highlighted
- Fixed ArcFurnace Duplication bug caused by putting multiple stacks of BioMass or Charcoal of sizes greater than 50 into the Arc Furnace. This would cause it to produce 500g stacks of any ore placed into it thereafter due to surplus reagent mix building up inside. Arc furnaces currently in this bugged state will now output all the reagent mix inside, run all the outputted reagent mix in a centrifuge to get individual ingredients back from it.
- Fixed Biomass being processed instantly by Arc furnace (causing issues at higher frame-rates) it now takes 1 second to turn 1 unit of biomass into 1 unit of charcoal.
- Fixed Reflection setting not enabling correctly after re-opening the Stationeers.
- Fixed Arc Furnace Activate is now more responsive to Logic.
- Fixed Arc Furnace importing ore when output is blocked.
- Fixed Portable Composter not processing after loading.
- Fixed looping exporting animation on empty arc furnaces (Thanks Mirro).
- Changed ArcFurnace Active Button behaviour. Smelting can now be stopped by pushing the activate button, this will open the import slot.
https://store.steampowered.com/app/544550/Stationeers/