Stationeers

Consolidated Patch Notes v0.1.1362.6552

Another week and another bunch of bug fixes, quality of life improvements and a couple of brand new security-based features!

Handgun and SMG



To help players get prepared for the more aggressively hostile aspects of space exploration, we've introduced a couple of new weapons to the game. While currently only neccessary to destroy your friends and their stuff, this will not be the case forever - so you can work on your handling and accuracy in the meantime.


Unlike the existing energy weapons, these will require magazines which can be refilled from an Ammo Box. All craftable in the Fabricator.


Access Control


This week brings the first-pass of our Access Control system. This means the system is available to use, but will almost certainly change in the future based on your feedback about how you're using it and would like to use it. Let us know in Discord what you think!

The first thing you'll need to get started securing your base, is the new Security Printer manufacturing machine. The kit can be manufactured in your Fabricator or in the Electronics Printer.

Using the new printer, you'll want to print an Access Controller cartridge for your tablet. Using this, you can assign access to various colours of access cards that you can also print in the security printer.


In order to be able to interact with the object, a player must have in their possession an access card of the matching colour. Access cards must be in either hand, or in the new Access Card slot in your uniform. The commander uniform can hold two.


Currently access control is not available on all items, but expect the range of things you can lock-down to expand.


Version 0.1.1362.6552


  • Added first pass of access control. Access Cards can be made in the (new) Security printer, which are preset with access according to their color. You can also make a new Cartridge for Access Control assignment (on the Security printer also). Currently access control can only be assigned to Doors, crates, and lockers but there is nothing stopping it being extended to pretty much everything we want in the game. This will be expanded on later, and exposed to the logic system. Access is controlled/stored as bitflags so bit operators may be needed in future for the logic system.
  • Added Access cards (see access control above). To use, have them in your hands or in a access card slot. They all are considered together, so holding Red and Blue Access cards in your hands will give you access to both systems.
  • Added Security Printer for printing Access Control equipment and weapons.
  • Added Access control support to a range of items, including all logic switches/dials/buttons, all basic manufacturing machines, AreaPowerControl units, and dynamic scrubbers and air conditioners. Items like consoles and computers you'll need to keep behind access controlled doors for now.
  • Added Access Card slots to Jumpsuit (One card) and Commander (Two cards).
  • Added first pass of projectile firearms. Now spawnable/craftable are the Pistol, SMG, Pistol Magazine, SMG Magazine, and Ammo box for reloading Magazines.
  • Added New, paintable model for RTG.
  • Added Search filter on the load world panel.
  • Changed Battery cells spawned by the debug menu now spawn at full charge.
  • Changed key bindings 'NextItem' and 'PreviousItem' to replicate the functionality of the scroll wheel for cycling through inventory slots, instead of cycling through debug spawnable items.
  • Changed Filtration Units and Air Conditioners are now paintable.
  • Changed Wall Heaters and Coolers now have a maximum stack size of 5 (up from 1).
  • Changed Egg Shell chunks are now stackable for easier clean-up.
  • Fixed incorrect blueprint for StructureWallLight.
  • Fixed Issue with part of the gauge markings on pipe meters being painted when painting the meter itself.
  • Fixed collider placement on StructureRocketEngineDestroyed to better align with the mesh.
  • Fixed Flares now load in with their correct stack size instead of always being 1.
  • Fixed Pipe Radiators are now paintable.
  • Fixed Recycling items that contain other items now awards their total recycled value, not just the value of the container.
  • Fixed incorrect respawn position when player died in Sleeper.
  • Fixed blueprint missing for precision place for Battery Charger kit, Authoring tool, and Nuclear Battery.
  • Fixed bug with Roller cover not colliding with self or other doors. Now correctly collides with other doors and other roller doors.
  • Fixed bug with roller cover collision for the handle not animating and not being in the correct positions. Now the handle is always the location of the collider for opening and closing it. Also fixed the small delay when opening and closing, now animation starts immediately.
  • Fixed some situations with inventory swapping between internal slots being allowed when it should not be, and interactions sometimes being allowed via the menu when they should not be. Now a faux interaction is generated when making the UI and solves the problem.
  • Fixed missing blueprint meshes for Composite Cladding.
  • Updated Korean, Spanish, German and Japanese translation files.