Stationeers

Devblog #4: Systems and More Systems

Been another very busy month for us. We now have a "real" release date of 12 December. If you visit the store page, it will show the actual date for your territory. We're pretty confident about this date but we won't hesistate to delay this if we aren't happy with the quality.



Optimization and Bugfixing



The major theme for the month has been resolving longstanding bugs and improving optimization. We made major changes to our core systems and noticed huge improvements in framerate on servers and clients. There is still a way to go, but we're now seeing great results. Threading the games various systems has helped a great deal.



This has allowed for some really fun gameplay during our development tests, as you can see above!

Torpedo Launcher



Closing out our core game loop involves operating a small mothership with your team, exploring your sector, and using your find to increase your station. So you need weapons. We have implemented torpedos to help do this. You can check out more on the Rocketwerkz Youtube channel devstreams.



Power System Development



Putting too much power through a cable now causes failure. Heavy cables allow a great deal more power to be put through them. You can also burn cables directly with a welder to achieve this effect. More on this will be in this weeks development stream at my twitch channel (follow me on twitter for more details).



Power generation got some improvements as well, we now have a Solid Fuel power generator, running for example on coal. We are also planning more generator types, such as fixed gas generators and ultimately complex nuclear power setups.



Where to now?



We're developing the "monster" you will face in the sector, we've setup language support to localize the game, and more and more bugfixing!

See you all for the launch!