A Look Back
This time last year we were just coming off the back of Early Access release, so where the last post took a look at where we were going, in this one I'd like to take a look at where we've come from.
Here's a summary of the major additions to the game while we've been in early access in the last 12 months. It's hard to even imagine the game without world atmospheres or the logic chip system now, so I can't wait to see what this list looks like at the end of 2019!
- Logic System (followed 6 months later by the programmable IC's)
- World Atmospheres
- Mars, Europa and systems for planet Variation (day/night temperature curve, solar strength etc)
- Hunger Mechanics
- Third-person camera
- Workshop support for mods and IC code.
- Stationpedia
- Scenario System
- UI Refresh accross the board (menus, server browser, mouse UI, recipe selection, text entry for labeller etc)
- Content (Plants, cosmetic cladding, wall types, weapons, planets, clothing/gear, structures)
- Massive performance optimizations for terrain, and stuttering in general (with more to come)
- And much more…
While many of these were things we had already envisioned, one thing we didn't count on was the massive level of support we've received from the community over the year. Stationeers is a challenging game, and teaching people how to interact with all the various systems will be an ongoing battle. The tutorial is on its 4th major iteration and certainly not the last, with a more fleshed-out tutorial campaign being planned for the new year. Personally, the thing I've found most endearing about the community is their willingness to answer questions on Discord, Reddit or the Steam Community board - but this is supplemented by a massive library of tutorials on Youtube. Add to this the team of dedicated individuals providing translations for the game in 14 different languages and thanks to everyones combined efforts the game is accessible to audiences it otherwise wouldn't be.
Localization
We would like to take a moment to acknowledge the outstanding work of one particular individual - Discord user Dragon, who took it upon themselves to configure a tool for localization tracking and support. This has provided a useful interface to track localization efforts of the game, giving volunteers a one-stop-shop for translating various pieces of Text from Stationeers into one of the 14 languages currently supported. This work would of course be all for naught if it weren't for the assistance of our dedicated translators. This is not a complete list, just those currently signed up to the tool and those responsible for some of the more recent submissions through the old Discord-based system. Apologies to anyone we've missed!
- Dragon
- EmreAdv
- AstralWalker
- DemonCZ
- Croco
- Mekko
- socramazibi
- semTex.
- ShiaNox
- Dax
- STD
- Harpi
- lill
- Spiike
- vikjITA
- Mustard
- Daedalusxxx
- comel11
- -Ulitka-
- organiq
- Bonbon_kocher
- Von Meister
- samuelcseto
- TFlippy
- YuanYu
- DinhoBRJ
- Pip
And while on the subject of foreign-language support - A special shout-out is in order for the community of the Unofficial Stationeers French-Language Discord Server and to Tioris (Psi) who sent us this save showing his base ready for the holiday season.
On that note, the studio will be closed for the next few weeks, so we'll see you back in mid-January re-energized and ready to kick off another year of Stationeers development!
Version 0.2.1846.8518
- Added logic type support for Pressure, Quantity, Temperature, RatioCarbonDioxide, RatioNitrogen, RationOxygen, RationPollutant, RatioVolatiles, RationWater, and RationNitrousOxide to TankLarge and TankSmall (reporter's credit to SunRazor)
- Added a field to display your current system speaker mode found in the settings menu, under Audio.
- Added UI audio feedback when moving an item to a hand slot.
- Added Voice notifications now play once when enabled in the Audio Settings menu.
- Updated Localized Text Dictionaries. (Current 10th December)
- Fixed the MainMenu music still playing quietly even when the volume was set to 0.
- Fixed command descriptions for the *al commands on the programmable chip.
- Fixed a bug that prevented clients from selecting backwards on logic chips
- Fixed Autosave running even on multiplayer clients if autosave settings were changed after you connected.
- Fixed bug of players getting stuck on LadderEnd when trying to descend
- Fixed un-localized text field in tutorial on powering your spacesuit stage.
- Fixed bug that prevented players passing through the gap in the Ladder Platform
- Fixed plants yielding between 2 and HarvestYield+1 depending on how they were harvested
- Fixed a bug that allowed the player to have a fully grown plant in their hand
- Fixed bug in which player getting out of chair would be instantly killed.
- Fixed bug which allowed players getting off the top of ladders to clip through objects
- Fixed bug that was causing setting input on logic batch writer to freeze game.
- Fixed NullReferenceException error on Dedicated servers when trying to play some of the new slot interaction UI audio elements.
- Fixed some of the IC chip instruction descriptions (reporters credit to EinBerliner)
- Fixed added Plastic Sheets to first locker you find in the Escape From Mars scenario, as the recent addition of manufacturing machine build states had made it unintentionally challenging to progress without them.
- Fixed issue with Tutorial caused by a change in how chairs are placed resulting in required suit filter being impossible to pick up.
- Tweaked the look of the Tutorial panel to match the new look of the IC Editor help windows