Stationeers

Stationeers ‘Progress On Progression’ Update (Version 0.2.2220.10116)


This update brings to light our work being done on progression and the future of it, more asteroids in space and the usual massive list of minor additions, bug fixes and quality of life changes to the game.

Making Progress




With this month’s patch we introduce an exciting pathway into structure and item progression, with the first step being the Mk2 printers! These new printers will print your pipes, cables and kits 33% faster than the counterpart Mk1 models at the cost of a little extra power. How do you build your own?
Starting with your autolathe you will need to follow the chain of recipes to unlock the Autolathe, Electronics Printer, Tool Manufacturer and Hydraulics Printer Mod-kits pictured below. With your Mod-kit in one hand and a welder in the other you have all the materials needed to upgrade your Mk1 into a shiny new Mk2! Alongside this we have added recipe tiering, and restricting access to recipes on machines that are not of an appropriate tier. Plans are in the works to place existing recipes into their respective tiers, alongside another look into the recipe costs.


Space-Filler


Some of you Space players may have noticed that asteroids only appeared around your start position. Our team has been putting in work to repopulate the asteroids in space! This not only fills out the emptiness, but also adds an increase in performance. Alongside the asteroid change came a similar improvement to Moon craters. With this new system, we have exciting plans in the works to enable and encourage exploration and make the planetside scenery more interesting. Watch this space for more astronomical changes!




Version 0.2.2220.10116


  • Added a new Reversed Stacker structure and updated the Structure Stacker machine.
  • Added the Medium Transformer, similar to the small transformer but with a maximum throughput of 25kw.
  • Added new tiers for the Autolathe, Electronics Printer, Hydraulic PipeBender & Tool Manufacturer. These new tiers will be available through using a welding torch along side the corresponding PrinterMod on already constructed Printing machine.
  • Added four new Printer Mod kits on the Electronics Printer and Autolathe respectively, these recipes become available at different tiers.
  • Added tiered recipes to machines - certain things can only be created through a machine of a specific tier such as the Advanced Furnace on the tier 2 Electronics Printer.
  • Added the advanced furnace recipe to the Electronics Printer. On-top of this we will be filling out new and existing recipes to place them in their respective tiers.
  • Added new types of Structure Composite Cladding.
  • Added a new Pipe kit model.
  • Changed scroll direction in network analyser, now shows 50 devices on a page. Paging buttons are on the top left corner of the tablet screen.
  • Changed pausing in single player. Game will now pause when the menu is opened.
  • Changed it so the Incident button now only appears on the menu for the host player.
  • Changed the existing Pipe mesh to have the ends plugged up to stop gasses escaping, this will not break any existing pipe networks.
  • Fixed issue that prevented players from connecting to games using Peer-to-peer networking option for multiplayer. This included a fix which aided in the loading of large worlds.
  • Fixed issue where disabling Atmospheric Scattering would have issues with Jupiter on Europa.
  • Fixed text alignment issue on the scenario complete window.
  • Fixed an issue where the character was being deleted on the dedicated server upon resuming a game.
  • Fixed non-emissive items on the recipe preview on the MK2 printers.
  • Fixed the prefab recipe window displaying some floating text.
  • Fixed text alignment issue in within dedicated server menu.
  • Fixed Recycler issue with stackables being unable to be processed individually. [Credit:Tamlin]
  • Fixed printers sometimes stating they were creating an "Unknown recipe" while manufacturing.
  • Fixed issues where the IC chip could lock up and cause network message overflow errors.
  • Fixed Hydraulic printer exporting out the wrong side.
  • Fixed null when removing a portable solar panel from the MKII printer import slot. [Thanks Masoneer]
  • Fixed Devices not showing an emissive green light when powered and switched on.
  • Fixed an issue where players could not join a server with a password if the host was using the Peer-to-Peer networking option.
  • Fixed shutdown command failure in pause on dedicated server.
  • Fixed Gas Canisters traded from a trader not having any gas in it.
  • Fixed items bought from a trader not being placed in a vending machine if there was no room on the first vending machine.
  • Fixed Null reference on vending machine caused when purchasing anything that wasn't a Gas Canister.
  • Fixed GasCanister and DynamicGasCanister not being able to be destroyed through damage.
  • Fixed issue where the current damage state of a destroyed Structure or Canister would not display.
  • Fixed the StructureStacker and StructureStackerReverse grid bounds being incorrect, this was causing them to not import or export items correctly and caused items to be stuck underneath the stacker.
  • Fixed the character having the incorrect rotation due to packet loss on multiplayer.
  • Fixed Gas Trading on multiplayer, you will now be able to trade Gas canisters with expected behaviour.
  • Fixed multiplayer joining issue that often occurred when multiple clients tried to connect at the same time. Waiting players couldn't connect to the server.
  • Fixed null reference exception when a client disconnected from a dedicated server.
  • Fixed an exception caused by the Automated Hydroponics when reading the Plant stage is read from a Logic Reader.
  • Fixed issue where the terrain LOD would not disable when leaving a world persisting in the main menu.
  • Fixed issue where Atmospheric Scattering would be applied to the main menu when leaving a world.
  • Fixed the ConfigCartridge scroll issue causing the text to sometimes appear off of the screen.
  • Refactored the way Asteroids in Space and Craters on the moon spawn. There should be a performance improvement and playing in Space won’t be as empty.
  • Removed the extra constructible structure from the Stacker kit.
  • Updated the Stationpedia to contain the newly added Machinery tier fields.
  • Updated localization files.

Finally, Araon (the talented artist behind the Rover model itself) has got himself a 3D Printer so we get to see that he’s also a talented painter and photographer!



A massive thank you goes out to you, the players. Thank you for continuing to support us through our early access adventure. If you haven't already, come join our welcoming community Discord! Get advice with building your bases, submit suggestions and occasionally even chat with the devs! You can join our discord here.

Stationeers Team.