Stationeers

Three Years of Stationeers



On December 13th, 2017 - Stationeers launched in Early Access.

Three years (and one week) later - here we are.

67 Stationeers game updates!

  • 22.3 updates per year
  • 1.86 updates per month
  • 0.43 updates per week
  • 0.06 updates per day
  • 12915 code commits
  • 192.76 commits per update
  • 2655 Client Builds
  • 39.6 builds per update (or BPUs as we like to say)
  • 1 recovery of the entire source-code repository from backup…

That's a lot of game development!


But we're not done yet.



As we look towards 2021 and v1.0, we'll be continuing to optimize and harden the game, add to our improved new player experience + tutorials, as well as create a more structured campaign + end game content.

We've only made it this far thanks to all our brave Stationeers, (now 100,000+ of you!)

And to celebrate all of this, we finally created a NEW trailer for the game! Enjoy:

https://www.youtube.com/watch?v=Z6EEEshHebc
The team here at RocketWerkz could not be more proud of the work we've accomplished on the game thus far and to have a community and players like we do.

But nobody is more proud than the man himself, Dean "Rocket" Hall. Who set us all on this journey to create the most hardcore multiplayer space colony simulation game… ever - back in 2017.



You heard the man, thanks again for all your support, all your bug reports and all your feedback.

We'll keep working just as hard as we press on toward v1.0 and beyond!

And see you all in 2021 ːDː

https://store.steampowered.com/app/544550/Stationeers/