Now that onto our third weekly update, we hope you're enjoying the more regular patch cycle! We can't guarantee it'll happen every week, or that the amount of content will always be the same - but thanks to the amazing job those on the beta branch are doing reporting bugs we're able to give everyone the new toys to play with as soon as possible.
Ladders
You can now construct Ladder Kits at the Autolathe or Fabricator. They are built on the small grid, and can be deconstructed using the angle grinder.
Destruction!
Continuing on from the weapon additions last week, we've begun expanding the destruction system to make it easier to add various broken variants of buildings and switch to them when they take enough damage. The damage system supports various damage types, so ultimately this could support the ability to show a different destroyed version of a structure if it was destroyed by fire, vs being destroyed by impact.
Some structures will now also undo build states if they take sufficient damage, ie. filled frames will become unfilled frames. If they run out of health while on their base build state they will become wreckage that can be removed with an angle grinder or welder.
Improvements were also made to the weapons, with some now featuring recoil and the ability to aim-down-sights.
Electrolyzer
Storing water got you down? At the expense of power, you can turn that excess water into a bunch of heat and a somewhat risky mix of Oxygen and Volatiles using the new Electrolysis Machine. Available on the existing Atmospherics kit with Air Conditioners and Filtration machines.
Coming Soon…
We haven't done any teaser post in a while, so with the summer sale upon us here's some shots of some of the features we have partially completed but aren't yet ready for beta testing.
Version 0.1.1373.6615
- Added Ladders. Ladder kit craftable in Fabricator or Autolathe.
- Added first pass of damaged build states for structures.
- Added particle effect when a structure is deconstructed (when the build state is reduced or when it is destroyed via damage).
- Added recoil and aim-down-sights to SMG (using SecondaryAction).
- Added decay timers to all Entities, including chicks and grounders.
- Added Electrolyzer. Available on the Atmospherics kit, it consumes a lot of power (and therefore generates quite a bit of heat) to convert moles of water into hydrogen and oxygen.
- Added deconstructing of broken structures. They deconstruct to their wreckage parts using either the welding tool or the grinder.
- Fixed with SMG does not exit aim mode when hand is changed.
- Fixed Fuel Generator gauge display orange on one side.
- Fixed bug with fertilized eggs causing an error when hatching because the shell fragment assets could not be loaded.
- Fixed Wall Coolers now properly stackable to a max of 5 (Sorry for false alarm last week).
- Fixed broken split interaction labels on Wall Cooler and Wall Heater.