Mostly odds-and-ends this week, with a few new quality-of-life features and fixes but mostly just building on the foundation of the game. Things like the military gear may not obviously fit into most of the game as it stands, but the less obvious things like the new character rig will greatly improve our workflow for working with characters down the line. Audio work continues, with the newest member of our team taking the opportunity to familiarise themselves with the basics of the UI and Audio system in game before moving onto some of the more challenging development areas.
Additionally, we're rapidly approaching the end of our first year in Early Access. We'll be putting together a brief video looking at what has been achieved throughout the year and what the future will bring for Stationeers. You can expect to see this in the next few weeks.
New Character Rig & Marine Gear
Later in development we're going to want to add more variance to characters with gear options and role-based outfits. In order to prepare for that, we've fixed a long-standing issue with the character rig, which should resolve several outstanding animation/appearance bugs, mostly affecting female characters.
Audio Improvements Cont.
We're continuing to fill the void that some players may have noticed, with the addition of interface audio to the settings screen. This work will continue over the following weeks with the mission/task UI and inventory receving some long overdue audio feedback. After that's out of the way we'll move onto some of the more technically challenging sound implementations to round out this so-far neglected aspect of Stationeers.
Hotfix Version 0.2.1814.8357
- Fixed Null Errors that could be encountered on load due to issues getting an invalid game install path from Steam.
Version 0.2.1812.8352
- Added Wall Light Battery variant. This has only a data port, but takes a battery as a power source so is useful as an emergency or temporary source of power.
- Added Suit Storage will now recharge batteries that are put in it, including batteries inside head torches and marine helmets.
- Added new character rig and models. This is a visual improvement to provide a better and more consistent visual result for characters, while still using the same rig for both male and female.
- Added Marine Helmet, Armor, and Uniform. Constructed on the Tool Manufactory. Helmet has a battery slot, and a lamp. Armor has four internal slots for storage. Currently does nothing special this is the first pass and will be extended later.
- Added first pass of controller support. Currently no defaults, so you have to set your own axis definitions. Added button images for Xbox One Controller (other controller image support to come later).
- Added Major refresh of Localized text files. Untranslated keys are no longer included in every XML file, as missing keys now default back to english. See the #localization channel in Discord for more details.
- Added branches and ternary operators to the IC to complete the missing ones.
- Added interface audio to the settings menu.
- Improvement JumpTags can now be used as variables on the IC. The value of the variable is equal to the line number the tag is defined on.
- Changed Plants no longer take damage from being in an atmosphere that doesn't contain what they need to breathe. They'll still take damage incorrect temperatures, presence of toxins or lack of water, however.
- Updated Localization Files (Current to 10th November)
- Fixed Disk Slot on Air Conditioner and Wall Cooler allowing any item to be inserted.
- Fixed Re-scaled audio settings sliders to a max of 100, this being identical to what was previously the default setting of 80. If you had volumes below the previous default value they will have been scaled accordingly, so no volumes should be any different unless you were using settings above 80.
- Fixed issue where IC housing dropdown list entries were not cleared when removing a ProgrammableChipMotherboard from a computer, leaving them visible in the world and attached to the motherboard.
- Fixed slightly less shadow from helmet when looking at player shadow. Was caused by incorrect layer assignment on one of the scene directional lights.
- Fixed skin color not changing to correct body when wearing uniform. Now skin correct color on hands and arms while wearing uniforms.
- Fixed Headlamp not counted as a "light" for the purposes of the Light key and status indicator. Now all helmets with lights, and headlamp, will be togglable with this.
- Fixed bug where powered item status indicator would stay on when dropping an item while it was turned to on.
- Fixed Randomize button in Character Creation screen did not randomize all attributes. Also did some slight optimization on character creation screen. More to come with this.
- Fixed StationContact buttons now more clearly display whether or not they're within contactable range.
- Fixed issue dropping objects since yesterdays beta update introducing controller support due to it still using an old input system.
- Fixed DynamicCrate missing Lock interactable, causing Debug.Log spam and lowering FPS when looking at crate.
- Fixed a bug in which a graph with a line y=0 would prevent interaction with consoles on either side of it.
- Fixed Jetpack animations for directional movement not working properly due to controls refactor.
- Fixed Playing of interface audio, game sounds and voice notifications are now gated behind checks that your master volume and volume for that particular channel is above 0.
- Fixed Tooltip Opacity slider values not rounding correctly.
- Fixed a big frame counter running in duplicate and reduced more memory allocation.
- Fixed Volume scale readjusted to now bottom out at -40db instead of -80db, making more of the slider range useful.
- Fixed a item kit composite floor grating bug where the kit claimed there were five options rather than the actual four.
- Fixed Game now more gracefully handles instances where Steam isn't running, displaying a prompt rather than just a wall of log error text.
- Fixed invalid construction option entries on ItemKitBasket and ItemKitWallIron (Thanks supakadai & Sli in Discord).