Greetings Stationeers!
These are strange and interesting times indeed, tucked away in our home bases, seeing the world through a screen. But for some, that’s been extremely productive - including our devs, who have delivered one of the biggest updates we’ve ever dropped!
There’s been extraordinary amounts of work going on, with a slightly expanded team rising to the challenges of quarantine, churning out new features, upgrades, tweaks, quality-of-life improvements, noises, UI polish and much more. We’re totally excited to see our awesome community get to play with it.
It won’t be every month that we can produce something like this, but it’s a great upshot during a grim time. So play! Enjoy! Test! Feed back to us! As always the team is always keeping a close eye on the Stationeers Discord so come let us know what you think!
Research
The Research system is one of the major additions to Stationeers in recent times. Integrating a tech tree into the game is part of our larger goal of bringing in a real sense of progress and direction to the game.
While we're not quite ready to enforce the research tree on all new worlds, we're making this available to custom worlds via the new 'Research Pool Selection' option. Your existing worlds will be unaffected. Assuming you DO try it out, get in there, creating Research Capsules on the Electronics Printer, then feed them into the Research machine and start climbing up the tech ladder. The structure of the tree will evolve as we develop it, so we’re especially interested in your feedback and thoughts on this one.
Autominer
One piece of feedback we've had repeatedly is that mining for resources loses its appeal fairly early in the game, so we've been looking at ways to make this more interesting. The first was the AIMEe mining robot that some of you may have tried out, but as it requires quite a bit of IC logic to get the most out of it tends to be a fairly late-game piece of tech. As a compromise more suited to the early-mid game, we've added the Autominer. Designed to fetch bountiful minerals from the strata below the surface all by itself, the Autominer will dig down to near-bedrock depths to retrieve whatever resources are there. For those playing with Research enabled, It’s a Tier 1 addition to the Tech tree. As the area is quite small for the first tier, we suggest you place it on an ore vein you've identified on the surface and let it work its magic!
Placement Restriction Changes
By popular demand, at long, long last, we’ve de-lapped the maximators, and re-norgated most of the subfuscations - so you can now build DIRECTLY on walls. No more workarounds, just complete, undiluted freedom… Mostly. Some construction restrictions are still in place, but if you ask in Discord we're happy to take your feedback and discuss our reasoning behind the decision for that particular structure.
Audio & UI Improvements
There’s been a raft of audio and UI improvements large and small. You’ll start noticing a lot of audio improvements in building, active machines and many other corners of the game. We’ve got other surprises coming, too, but for now, keep your ears out for new beeps and buzzes. On the UI side, we’ve been laying groundwork for bigger changes to come, but you’ll already see slicked up tooltips, and a bunch of polish round the edges, as we zero-in on some of those small user experience quirks that can be frustrating when learning or even just playing the game.
Updated Machines
Based on feedback we've re-worked the manufacturing machines to make them more easily distinguishable from one another. They now start out colored differently by default, however can be painted for the aspiring interior designers out there, as well as other small details that'll help prevent you wondering why you can't print pipes in your security printer!
Coming Soon
In addition to all the new features described above, we've also got some other interesting new toys that'll be making an appearance on the beta branch in the near future such as Voxel Painting (restoring mined dirt, essentially), some fleshed-out content for research, yet another planet and even the ability to travel from your starting planet to other destinations and back so stay tuned to the beta branch, or at least the #beta-changelog channel on Discord!
Hotfix Version 0.2.2395.10846
- Fixed slots not being interactable after dying.
- Fixed performance stuttering issue caused by some inventory interactions, mining and picking up items.
- Fixed structure battery charge indicators being very dim.
- Fixed elevator floor display not displaying correctly.
- Added animations to the elevator lights when they turn on and off.
- Fixed sounds on ElevatorCarrage.
- Fixed not being able to mount SmallGrids structures to roller covers.
Version 0.2.2389.10827
- Added Research to the game. You can now enable this in the custom world menu, after which you can access the Research Unlock screen via the Research Machine.
- Added the ability to mount Small Grids to the front of walls (but not windows).
- Added audio concurrency system for limiting number of similar sounds playback.
- Added sound to Pickaxe.
- Added sound for building Iron Frames.
- Added sound for AIMEe the Mining Robot.
- Added spin-up/spin-down sounds on Centrifuge.
- Added sounds for constructing Pipes and Pipe Attachments.
- Added sounds for Screwdriver.
- Added cable constructing sounds.
- Added generic UI sound for construction tasks.
- Added new model for tier one Autolathe.
- Added new model for tier one Tool Manufactory.
- Added new welding torch animation.
- Added Starting Crate names to localisation they can now be translated.
- Added IC function descriptions to localisation they can now be translated.
- Added tooltips to the status icons on the right of your screen.
- Added Interaction and Inventory indicators on slots within windows. Now it should be easier to know if an item in your Inventory has any extra interactions and/or an inventory in itself.
- Added Tutorial 8: Basic Hydroponics.
- Added Tutorial 9: Basic Research.
- Added main-menu pop up when your save folder gets reset.
- Added requirement requiring an open Helmet in-order to eat on Stationeer difficulty.
- Added ability to set amount of Terrain Clutter (Under Advanced Settings).
- Added events to support current and future tutorials.
- Added Handgun to the Security printer.
- Improved error display in Workshop Menu.
- Improved error tooltips when placing mounted structures.
- Improved Angle Grinder start sound.
- Improved the tooltip when hovering over items in your slots. It will now follow your mouse.
- Changed respawn conditions to work on a per world basis instead of game wide.
- Changed the mining robot to spawn as a kit from the electronics printer.
- Changed the default HUD scale setting to be 70.
- Change Reduced volume of the Solid Fuel Generator.
- Changed Gravity on Vulcan from -8 to -5.5.
- Renamed the "World Origin" setting to "World Origin Rebasing" in the settings menu.
- Removed heat generated from the RTG temporarily.
- Removed the slide-in animation for the HUD as it didn't work as intended with the Inventory Windows
- Re-enabled World Origin Rebasing option in Settings -> Advanced. Reduces precision errors at extreme distances from start location after saving then re-loading.
- Updated language files.
- Updated the tier one StructureSecurityPrinter model.
- Updated the tier one StructureHydraulicPipeBender model.
- Updated the tier one StructureElectronicsPrinter model.
- Fixed issue with slot interactables not being interactable after adding something new to the slot.
- Fixed auto rotate on the Research Machine.
- Fixed crash when trying to load/save mod related .xml files that contain errors.
- Fixed null coming from buttons on the Research Machine.
- Fixed StructureAutolathe not rendering build stages correctly.
- Fixed tooltip rotation axis for Face Mount structures
- Fixed tooltip rotation axis for Logic Units
- Fixed Audio no longer plays when the game is paused.
- Fixed error related to trying to use an item action after it has been dropped.
- Fixed the rotation on the welding torch when in hand.
- Fixed error which would sometimes occur on highlighted structures for events.
- Fixed error related to dragging items into slots which would sometimes cause an error.
- Fixed the HUD not displaying properly when adjusting the HUD Scale setting
- Fixed the search icon not appearing on the printing machines when it is turned on.
- Fixed messy looking shadow on text elements in the HUD
- Fixed positioning issues for thumbnail images, now all thumbnails should look centered in their slots
- Fixed mineables rendering even when not on a terrain surface.
- Fixed Air sounds on EVA suits, which were positioned incorrectly in surround mode. Air sounds disabled when suit not equipped.
- Fixed problem with world origin rebasing that caused loss of atmosphere on load of older saves.
- Fixed Pickaxe only spawning spark particles when equipped in left hand.
- Fixed World Origin Rebasing not working correctly in multiplayer, this caused the extended terrain to be in the wrong place.
- Fixed issues with World Origin Rebasing not correctly saving atmos/rooms.
- Fixed missing search button on the Autolathe.
- Fixed Signs having warped and stretched text
- Fixed inaccessible save paths being used if you play on a different PC. Game will now update to a valid save path and notify you.
- Fixed Jetpack sounds not stopping when Jetpack unequipped.
- Fixed Jetpack audio bug fix for log spam and glitchy jets sound.