Stationeers

Consolidated Patch Notes v0.1.1285.6308

Greetings, Stationeers!

A content and quality-of-life focused update this time around, to clear some of the backlog of assets we had on hand but still not in the game and simple fixes to common problems. We'll be continuing work on getting our first scenario implemented, which should be making its way onto the beta branch in the coming weeks!

A big thanks to everyone playing the beta branch. Sorry it's been a slightly bumpier ride than usual this month, but your bug reports and feedback have been invaluable in getting this patch out to everyone else.

Third Person Camera


One feature many people have been asking for since release is a third-person camera. For a game designed for first-person, this can create a lot of issues - especially in a game where running around in small spaces like caves and bases is common, so this took a lot of testing and refinement but is now working well! You can shift between third and first person modes by using the mouse-wheel to zoom in and out. You can disable the zoom functionality by unticking the 'Mouse Wheel Zoom' box on the Misc settings page.




Updating Original Assets


Quite a few of the models for some of the original devices were still their original prototypes. These have been updated to better fit the aesthetic of the new items being created.




Organics Printer


One of the harsh realities of space so far in Stationeers, is if you lose any of your starting plants or eggs, you're unable to get more. Now through the use of the Bio-Maker 690C you can recover from even the worst disaster and get your garden or chicken-coop back on track! Keep in mind the machine itself is expensive, and crafting organics is very very costly in energy terms - so expect to be using this as a last resort.



Recipe Selection Menu


For those tired of using the left/right arrows to find a particular recipe on some of the crafting machines with quite lengthy lists, you can now click on the right side of the contents panel to bring up a drop-down menu with all the recipes available on that particular machine.



Other New Stuff


ItemKitCompositeCladding can be manufactured at the Fabricator or Autolathe to provide some cosmetic relief to the outside of your base or ship. It comes in various styles and is paintable. It'll block the sun and other objects, but don't rely on it for creating sealed environments as it is not airtight.

ItemKitFlag can be produced in the Tool Manufactory and also appears in your starter crate. They're paintable and can be used for marking paths or significant locations outside your base. They stay visible at much longer distances than other objects, even frames, and can be removed again using a crowbar.

The Skybox has received some much-needed visual love, and the stars now move!

A large update of item kits and paintable items, including all variants of floor, frame, sheet and wall kit items - and belts!

Too much to mention everything here, but as always you can check out the full list of additions, fixes and changes below.






Version 0.1.1285.6308


  • Added Third person camera, can be activated with mouse wheel scrolling.
  • Added 12 variants of cladding, a paintable, largely cosmetic outer layer for your base. Blocks sunlight but not atmosphere. Grouped into Angled, Cylindrical, Spherical and Rounded options. Deconstructed using the Angle Grinder. ItemKitCompositeCladding craftable in the Fabricator or Autolathe for 1 Iron per kit.
  • Added Flags. Small, paintable objects that remain visible for 2x the distance of frames, to make it easier to mark the way back to base in case your tracker runs out of power. Craftable in the Tool Manufacturer and available in one of your starting crates.
  • Added Organics Printer. Starting items that were previously irreplaceable (Plants, Eggs) can now be produced at the cost of large amounts of energy. ItemKitOrganicsPrinter can now be produced in the Fabricator.
  • Added Recipe Selection menu "button" to the right-side of the contents screen of most manufacturing machines. This will bring up a drop-down menu that you can select a recipe from, rather than having to scroll through with the left and right arrows.
  • Added Corner Cut version of steel frames, the last missing variant for the existing cosmetic frame corner options.
  • Added New models for WallCooler, WallHeater and WallLights.
  • Added 3 new variants of wall lights (Long, Long Angled and Long Wide) available through the same ItemWallLight constructor as the existing wall lights.
  • Added New Skybox elements - Now there's stars and they move with the sun
  • Added Missing mirrored variant of long angled corner cladding.
  • Added Vertex shader to plants for slight movement.
  • Added Server-wide console log entry when players go unconscious, die or respawn.
  • Added new paintable, models for ItemKitWall ItemKitWallIron and ItemKitCompositeFloorGrating that are now visually distinguishable from each other.
  • Added automatic recycler recipes, so many items that were not previously recyclable should now be returning half their required ingredients. Time to clean up those bases!
  • Changed recipe for ItemKitWall. As Windows can now be created with ItemKitWallIron and Iron alone, ItemKitWall is now crafted with Steel instead of Iron and Copper at both the Fabricator and Autolathe.
  • Fixed Issue causing looping/stuttering sounds on devices when on Mars.
  • Fixed console screen interactions flickering when moving quickly. Console buttons should now be able to be selected correctly on fast moving motherships.
  • Fixed when plant grows it appears to be the wrong size on hydroponics tray.
  • Fixed issue where motherships would move erratically when a closed room was built on-board.
  • Fixed SolidFuelGenerator max sound distance set to correct (much lower) value.
  • Fixed Server now synchronizes game mode with clients, so if modified manually in the save this change should now correctly propagate to clients.
  • Fixed issue where machine inventories were not displaying portions of their contents correctly.
  • Fixed bug where some actions would not be performed correctly if using SecondaryAction mapped to a key rather than a mouse button.
  • Fixed error if a player respawned while a construction blueprint/wireframe was visible.
  • Fixed some input oddities when dealing with popup prompts like the new recipe selection dropdown and labeller window. Can now use the chat key to submit the prompt, rather than cancel it.
  • Fixed bug with some recipes not recognizing the correct list of ingredients due to small floating point precision errors.
  • Fixed MaxVoltage value on 5-way Heavy Power Cable Junction. Was 50k instead of 100k.
  • Fixed Inconsistent tool application. Windows and Railings final stages are now both deconstructed using the Angle Grinder.
  • Fixed Dedicated server ocassionally playing sounds like a client.
  • Fixed 5-way heavy cables de-spawning on game reload.
  • Fixed wilted plants being deleted immediately.
  • Fixed bug where Iron Wall Kits were twice as expensive to manufacture in the Fabricator vs the Autolathe.
  • Updated Localization strings for Japanese, Traditional Chinese and Spanish.