Stationeers

Consolidated Patch Notes v0.1.1078.5476

Happy Holidays! No content in this update, just some much needed bug fixes. Most of these come from really good bug reports via the discord - so thank you to everyone for helping us find the bugs. There is still plenty to do, and we'll have more updates coming out over the holidays.

Focus over the next few weeks will continue to be bug fixes to get the game more stable, then we will look at some more content.

Version 0.1.1078.5476


  • Fixed solar panel seperate data variant also allowed power from the data cable, as well as data, effectively doubling the power output. Now power is only allowed through the power connection.
  • Fixed Jetpack not stabilizing when Text Input Panel was visible. Characters in Jetpack modes should now have their velocity slowed when Text Input Panel is visible.
  • Fixed ToggleInfo Keybind (F4 Default) sometimes breaking the GameMenu from appearing. Game Menu should now appear when ToggleInfo panel is displayed
  • Fixed issue with Character rotating 90* in slot when Chat panel was active
  • Fixed being able to jump while cursor is visible
  • Fixed airlock control circuitboard reassigns exterior and interior airlock doors when they loose connection, resulting in confusing setups when the wires have been cut. Circuitboard will continue to remember interior/exterior doors but release them if they are not usable.
  • Fixed stacker caused ingots passed through it to not be saved. Now correctly initializes new stacks so that they are saved (and then loaded) correctly.
  • Added recipe number to tutorial, so that places know which recipe they need to find as there are a lot of recipes.
  • Fixed reversed transformer variant doesnt change the input/output and is actually the same as the master variant. Now correctly swapped inputs and outputs.
  • Fixed bug with labeller causing out of range exception when dropped while entering input. Now if the labeller is dropped or the device being renamed is destroyed, the input window will be automatically closed.
  • Fixed possible bug with centrifuge when importing "bad" stacks. If the stack had an error, could result in massive stacks in the game.
  • Fixed game locks up when deconstructing device that has extremely high number of reagents in it. Devices will now drop a maximum of 200 stacks when being deconstructed. Some "bad" stacks were causing huge reagent mixes, and then these broke the centrifuge.
  • Fixed able to put items inside their own slots, causing the game to lock up. Now cannot put items inside other items.