Stationeers

Hotfix++ Patch Notes v0.2.2080.9490

We had a couple of technical issues in the previous stable build that didn't present themselves until we'd already added quite a few drastic changes to the beta branch - so consider this a bit of a hotfix with extras!

This bug resulted in games not saving correctly, and requiring a bit of fiddling to get them working again, so apologies to those affected.

Expect the detailed write-up of the new additions once some of the other work surrounding these features is complete.

As always, we'd love to hear your feedback, suggestions and bug reports in the Stationeers Discord!

Hotfix Version 0.2.2080.9490


  • Disabled floating origin until all side effects can be resolved.
  • Added ability for Ores to stack when mined via an explosion on the same grid.
  • Fixed connection problem joining huge worlds in multiplayer. Instruction to spawn objects on network clients was not being throttled, and in the case of large worlds (18000 objects+) attempts to join would likely fail.
  • Fixed various null exceptions when receiving network messages of non-existant things.
  • Fixed issue where Grenades failed to explode when taking damage.
  • Optimized network configurations.

Version 0.2.2077.9476


  • Added the ability to damage Gas Canisters on dedicated servers.
  • Added wreckage spawning on broken structures when they are in the their damaged state.
  • Added new variants of Stairs available on the usual kit featuring rails on either or both sides.
  • Added new models for the energy pistol and rifle.
  • Added missing color setting to Diode and DiodeSlide.
  • Added a unique health stat to all Things.
  • Added feature where Dynamic Gas Canisters take damage when the pressure if over the limit.
  • Integrated floating origin to fix spatial jittering due to limited floating-point precision. It's available only for host player when saving and loading world.
  • Changed Players no longer ejected from Sleepers when regaining consciousness.
  • Changed how explosion force and radius is calculated for Canisters and Dynamic Canisters (Based off pressure).
  • Changed the mesh on the Dynamic Gas Canisters.
  • Changed how collision damage is calculated slightly to prevent scaling issues that could occur at low framerates. (Thanks Risu)
  • Altered the cooldown on the energy weapons, these are also now affected by the outside temperature of its environment.
  • Fixed broken Atmospheres in rooms on load due to their location not being saved correctly. This was a result of the floating-point precision change noted above.
  • Fixed issue where time would persist from the previous loaded World to a newly created World.
  • Fixed issues where gun shots were sometimes hitting invisible objects, this included a pass on the way the gunshots are calculated (Bullet drop, bullet spread).
  • Fixed null error related to atmospherics.
  • Fixed null error related to Logic Displays and setting their digits when destroyed.
  • Fixed Gameplay settings page was prompting for a folder path when you tried to reset to defaults.
  • Fixed issue with character suits casting darker shadows than everything else on terrain.
  • Updated Localization Dictionaries (Current 24th July)