It’s been a big month of hardening as we lay the groundwork for a push on the Stationpedia, tutorials and everything to come … We’ve been bug hunting, tweaking, and refining key systems with the community’s help, while dropping in some choice new content - ore-sensing HUD lenses, anyone?
So look for a stronger, stabler, slicker experience this update. We’re still very much in development, so perfection is some way off. But we’re hoping you notice the touch-ups, not to mention UX tweaks, a surplus of sonic improvements, and a heap of content additions we think you’ll like …
Hardening
Out here in the Early Access Galaxy, the time comes to take a deep breath, press pause, and open a can of bug spray. Over the last month, that’s exactly what we did.
We’ve focused on Jira with awesome support from the community, and hit the glitches hard. Anyone who spends a little time in our Discord will hopefully notice the difference. Jira is a key part of our road map to release, so if you’ve got a good repro for a bug or issue, drop it in here. We’ll be connecting our Discord to that beast shortly, so you’ll see action on any good report.
We’ve also been working on improving performance in Stationeers. It’s an ongoing process, but big work is happening on terrain generation, networking, loading times and lots more. As this work progresses, you’ll keep seeing improvements, so stay tuned …
New Content
Fixes were the focus, but we’ve been adding to the Tech Tree, too. Check out the new Ore Sensing Lenses – and take the guesswork out of mining. There’s new solar panels, automation additions like silos and hoppers, insulated tanks, lights, a whole suite of furniture, an entry-level battery charger, fancy ore updates, all-new world clutter, kits and … well … discover the rest for yourself … (pssst, what do you think of the new helmet?)
Audio Design
Our audio designer has continued his epic journey of bringing the world of Stationeers to sonic life. The list of things that make cool noises just keeps growing – but special shoutouts to hydroponics, the chute network, and swapping hands with tools. Some stellar creation is happening over here, and will continue.
UI + UX
We’re hardening to support the work to come – and there’s a LOT. Next patch, we’re rebooting the Stationpedia, as well as beginning to rework how we introduce players to the game (and wait till you see what’s coming over the horizon after that).
We’ll be getting these updates onto the beta branch soon, so watch … this … space, Stationeers. We want your feedback!
Hotfix - Version 0.2.2541.11929
- Changed AutomatedHydroponics will now import from chutes even when un-powered or turned off.
- Fixed AutoMiner will no longer cause errors when changing the "Open" state to a non-zero value while it's active.
- Fixed AutoMiner now correctly saves and loads its contents.
- Fixed EVASuit and HardSuit no longer automatically turn off when filters are in an error state.
- Fixed breathing sounds continuing to play on the EVA suit when the air-tank was removed.
- Fixed custom mod directories not loading on Linux dedicated servers.
- Fixed Chute junctions should no longer drop things when their output is connected to another chute or device.
- Fixed Scoreboard not displaying when it was supposed to.
- Fixed AutomatedHydroponics should no longer jam when loading a saved game.
- Fixed SprayCan sounds not playing.
- Fixed Manufacturing devices playing the import error sound when something was in their Export slot.
- Fixed Tool manufacturer desync issues on both Dedicated and hosted session.
- Fixed issue where the sun was not being cleaned up, causing multiple suns to appear when playing.
- Fixed Padded Windows not using or returning glass from its buildstate.
- Fixed ModularRocketEngine not being paintable.
- Fixed Keypad sound not playing on door interaction when door is controlled by Airlock.
- Fixed Multiple footstep sounds playing in quick succession when walking along hill slopes.
- Fixed Elevator sounds not playing.
- Fixed XML issues stopping the game from working when serializing and deserializing with incorrect syntax on XML files.
- Fixed an issue with not being able to join dedicated servers due to them being paused.
- Fixed Issue with "Press Enter To Continue" appearing in as the world name.
- Fixed sitting positions on certain chairs.
- Fixed Beacon not being paintable.
- Fixed Insulated Tanks not dropping kits on when deconstructing.
- Fixed advanced tablet not using power.
- Fixed ItemKitBenches not being crafted within the Autolathe.
- Fixed Loulan sun misalignment.
- Fixed Loading a save containing a CommandModule on Dedicated Server will no longer causes loss of atmospheres.
- Updated Jupiter planet mesh.
- Updated the ItemKitTankConnector model.
- Updated Language files.
- Removed the floating brain from 'BrokenLargeBase02' composition.
Version 0.2.2533.11872
- Updated Netcode, physics updates on dynamic things should be smoother.
- Halved atmospheric velocity effect on characters. You now get thrown around less by explosive decompression and other atmospheric pressure deltas.
- Changed Terrain now generates from the centre outwards (was generating from the outside inwards).
- Updated default.ini to contain the correct server parameters.
- Updated The dedicated server scene to have new setting fields.
- Updated shutdown command to kick all players when server is shutdown.
- Added ability to run commands in the game.
- Added ability to run commands directly from the dedicated server (with graphics mode).
- Updated Rcon server now works with network wrapper.
- Updated chat messege to handle commands.
- Added login system for clients to run commands.
- Added ability to send full messages to server with notice and shutdown commands.
- Added Server Admin password fields to both settings and default ini.
- Added client command protection checks.
- Added more server logging.
- Changed Nearby terrain now generates immediately when loading a saved game.
- Changed Nearby terrain now starts generating immediately when joining a multiplayer game.
- Added Players will now go unconscious when offline. They will continue to breathe as usual, other players will be able to move them around and access their inventory.
- Fixed Audio bug where jetpack sounds, footstep sounds & tool sounds might not play when in a big base.
- Fixed credit card with 0 balance not being able to trade.
- Fixed mining creating vacuums that would suck the player into terrain. Mined voxels now leave behind an appropriate global atmosphere rather than a vacuum.
- Fixed Terrain should no longer be able to render when outside of render distance.
- Fixed AtmosAnalyser causing errors with certain pipes.
- Fixed Build action text was not capable of being localized.
- Fixed Glitchy ending on using crowbar sound.
- Fixed Custom World seed is now the actual seed used when creating the world.
- Fixed BatteryChargerSmall's kit having other interactions.
- Fixed ItemJetpackBasic having a collider which is too large.
- Fixed Suits causing bodies to become invisible.
- Fixed Rcon server not responding after first command.
- Fixed Stop Server command from shutting down the server before kicking players.
- Fixed Stacker not locking correctly.
- Fixed Human limbs having the incorrect names.
- Fixed Pipe Networks staying the same after separating the pipes.
- Fixed "Solar Intensity Scale" allowed to be set below '0' in the Custom World Panel.
- Fixed issues with terrain on Tutorial 06 - Basic Atmos.
- Fixed trading buying/selling incorrect amounts of items sometimes, this includes batteries.
- Fixed issue stopping you using more than one Vending Machine while Trading.
- Fixed Mirror Logic device and Reader not being correctly connected on a network.
- Fixed LogicHashGen causing the various fabricating machines to display incorrect search results.
- Fixed suit filter sound not turning off when: No filters or Filters expended or No waste tank or Waste tank full. Players now need to re-enable their filters once they have resolved the filter error state.
- Fixed Exiting a game now takes significantly less time to clean up generated chunks, making it much faster.
- Fixed HydroponicsAutomated not playing Plant animation when only one seed is inside.
- Fixed a majority of items clipping through printer doors when being printed.
- Fixed incorrect tablet instruction On basic atmospherics Tutorial.
- Fixed ItemKitAutoMinerSmall being unpaintable.
- Fixed StructureAutoMinerSmall activate button tooltip being inverted.
- Fixed suit still rendering on the character when moved to storage.
- Fixed BlastDoor open/close sounds playing twice.
- Fixed pipe / cable placing issue when you had something in your inactive hand.
- Fixed Reduced stutter from terrain generation.
- Fixed clutter of different types spawning on top of one another
- Fixed Players joining Asteroid Belt multiplayer games will now receive chunks generated before they join as they get close to them.
- Fixed chutes, pipes and cables being deleted when their network did not exist upon loading.
- Fixed the Emergency Wrench and Emergency WireCutters not allowing you to use the merging functionality with pipes/cables.
- Fixed logic devices being able to read/write logic values via the power cable port, you must have a data cable connected to run logic now.
- Fixed Loading an Asteroid Belt save should now correctly generate asteroids near world origin.
- Fixed rounding issue on the Advance Furnace contents panel.
- Fixed damage indicators being grey instead of yellow when a small amount of damage is applied to something.
- Fixed AirConditions cause errors on dedicated servers.
- Fixed Resolution settings not including the refresh-rate.
- Fixed Terrain generation radius when using a Rover now uses the player's chunk render distance.
- Fixed errors displayed when turning the lens flare setting off on Vulcan.
- Fixed CartridgeAccessController not working on dedicated servers.
- Fixed CartridgeOreScanner causing errors when no DynamicGPR exists.
- Fixed Error occurring when dedicated servers port is already within use.
- Fixed Chat window opening after using the labeler.
- Fixed CameraController null on main menu.
- Fixed PictureFrames not deregistering correctly.
- Fixed incorrect rotation of the active vents data disk.
- Fixed Error Spam from DynamicGasCanister on Dedicated Server.
- Fixed Terrain should no longer be able to be invisible when inside render distance.
- Fixed Reverb bug where small rooms sounded larger than they should when standing next to an open door.
- Fixed Dedicated server exit button not exiting.
- Fixed coloring of logs in a dedicated server.
- Fixed Sleeper & CryoTube not correctly pausing hunger.
- Fixed potential hang when connecting to a full multiplayer game.
- Fixed potential hang when connecting to a game immediately after disconnecting.
- Fixed potential infinite loop when clearing connection buffer in the rare case that it was completely full.
- Fixed robots not starting with batteries on 'Minimal' starting condition.
- Fixed StructureOrganicsPrinter missing the search button.
- Fixed ItemAlienMushroom producing an incorrect atmosphere mix.
- Fixed positioning of the data disk on the Active Vent.
- Fixed ItemFlashingLight being unpaintable.
- Fixed emergency crowbar not being able to perform the tasks it should.
- Fixed rover having issues with hot/cold flickers in its internal atmosphere on certain planets.
- Fixed rover flying away on Europa.
- Fixed AdvancedTable not saving selected Cartridge.
- Fixed server browser sorting not working.
- Fixed prompt not appearing when ports are in use when trying to load in-game.
- Fixed LaunchPad & Modular Rocket Structures being destroyed if their rocket network does not exist.
- Fixed Custom World Panel not updating Gravity, Solar Scale & Starting Conditions.
- Fixed grab labels on unconscious players.
- Fixed GPR not being cleaned up correctly after being destroyed.
- Fixed the pipe label not displaying correctly on Insulated pipes.
- Fixed trading issue where you could still trade with a disconnected vending machine.
- Fixed trading issue where you could still trade with a disconnected computer and motherboard.
- Fixed trader locking up after interacting with a trader and having an error on your cable network.
- Fixed StructureWallPaddedNoBorder causing issues with ItemSteelSheet (Thanks Termi).
- Fixed StructureSign2x1 using one kit instead of two.
- Fixed rings missing from Saturn.
- Fixed Rocket Fuel Ratio in stationpeida.
- Fixed being unable to interact with controls after death.
- Fixed atmospherics issues on Loulan related to gas in gas canisters being deleted.
- Fixed Advanced Furnace sounds causing errors when at high pressures or when activated by logic (Thanks @clever & @DoyleChris).
- Fixed Furnace sounds sometimes continuing to play after furnace exploded in multiplayer.
- Fixed PortableGPRs not being cleared correctly on world exit.
- Fixed Pressure Gauges on Furnaces to better reflect their operating pressure range.
- Fixed clutter being tiled, should now look less repetitive.
- Fixed Rocket Modules should no longer cause errors during smart-rotate.
- Fixed command module not displaying the correct buildstates.
- Fixed Padded Walls not dropping kits when deconstructed.
- Fixed incorrect temperature range displaying in Stationpedia for Inconel.
- Fixed font issue on Server Info panel.
- Added localised font support to Scoreboard.
- Added localised font support to new tutorial UI Panels.
- Added tags to old tutorials to continue support for deprecated UI.
- Added Font support for localisation to Buttons on Tutorial/Scenario complete scene.
- Updated Dedicated server buttons to allow stopping of server.
- Added control setting for Double Click Delay (Under 'Control' in settings).
- Added world setting for AmbientLight (AmbientLightMin & AmbientLightMax).
- Updated Helmets. They are now locked by default.
- Changed stack splitting so it will now move the split amount to the stack in your other hand (if present). [Thanks RoboPhred]
- Changed the starting conditions to use the BatteryChargerSmall instead of the original.
- Changed how the FiltrationMachine works, it won't error when a filter is empty anymore.
- Removed the ability to place backpacks inside of backpacks, if you had a backpack inside of a backpack - it will now spawn on the ground.
- Added more interacting colliders to unconscious/dead players.
- Added TankSmallInsulated & TankBigInsulated (Craftable via the PipeBender).
- Added Conveyor recipe to the autolathe.
- Added StructureRTGSurvival to certain composition bases on Loulan.
- Changed the starting conditions to use the SolarPanelBasic instead of the original.
- Added SolarPanelBasic Flat & Angled (Craftable via the Autolathe).
- Added SDBSilo (Craftable via the Electronics Printer).
- Added Sensor Lenses and Sensor Processing Unit (Ore Scanner). These allow you to scan for and visualize ore locations on your HUD.
- Added BatteryChargerSmall (Holds two batteries. Recipe added to the StructureElectronicsPrinter).
- Added Improvements to conveyors to help prevent things from falling off.
- Modified shader for volatiles, silicon, oxite, and ice
- Added new Ore models.
- Updated the Insulated pipe kit blueprint from normal the pipe kit.
- Added little trees for Loulan.
- Added rock clutter and terrain textures for Vulcan and Loulan.
- Added Clutter rocks and terrain textures for Europa.
- Changed doubled turbine generator efficiency.
- Changed Centrifuge can now import from chutes when turned off
- Removed the ItemKitOrganicsPrinter recipe from the StructureElectronicsPrinter.
- Updated the trader names.
- Added When the player is in a pressurised atmosphere, things in nearby but separate low pressure or evacuated rooms will have their sounds be correspondingly quieter or silent (if vacuum).
- Added Sound for when a machine will not accept the item in the Import Bin.
- Added Sounds for SDBSilo.
- Added Powered sound for Sorter.
- Added Steel Sheets and Plastic Sheets Constructing Sounds.
- Added Construction sounds for GlassSheets.
- Added Sounds to AreaPowerControl.
- Changed removed default using UI sound from tools.
- Added Equip and UnEquip sounds for tools.
- Added Spark Sound for when cables fail when network is overloaded.
- Added Vending Machine sounds.
- Added Sounds to Stacker, Sorter, Unloader, ChuteBin, ChuteInlet, ChuteOutlet.
- Added sounds to Setting-Wheels on PressureRegulator, Mixer, VolumePump, AdvancedFurnace, Stacker.
- Added Sounds for Automated Hydroponics.
- Added Sounds for Hydroponics Station.
- Added Planting and Harvesting Sounds.
- Added Sounds for VolumePump.
- Added Operating Sounds to WallCooler.
- Added Open/Close & ReleaseAir sounds to small gas canisters.
- Added Sounds to DynamicGasCanister.
- Added sounds to turbine generator.
- Added Sounds for Labeller.
- Added SprayCan Sounds.
- Added FireExtinguisher Sounds.
- Added Label Sound to Labeller.
- Added Operating Sounds and overpressure sounds for Furnace and Advanced Furnace.