Stationeers

Consolidated Patch Notes v0.1.1111.5605

The rest of the team is back at work now and have been looking at where priorities lay for the games continued development. Leading up to and immediately following the early access release the focus was very heavily on fixing bugs and implementing easy quality-of-life fixes, but we can now start looking at getting some of the planned and partially-implemented features into the game, while continuing to deal with the less-impactful bugs and things like missing localization or user interface issues.

Respawning


For those players who would like death to be a little less destructive, we've added the ability to respawn upon death. Once your old body decays, you'll be able to retrieve your inventory contents, assuming you can get to it.



Decay


Looking at server performance, one thing we noticed is having lots of dead player ragdolls floating around had a significant performance impact. To alleviate this players will now (after a short period of time) drop everything they had on them and decay into a Skeleton.



Translucent Ices


Added translucency to Ices and some Ores in the terrain.

Version 0.1.1111.5605


  • Improved collision handling to reduce instances of small items falling through terrain.
  • Fixed problem that could occasionally prevent saves with logic displays from loading completely a display tried to show a character it didn't have a mesh for.
  • Fixed bug where localized values were not being loaded correctly for some interaction buttons if the item was incorrectly configured.
  • Identified issue with terrain causing a lot more work when saving and loading and resulting in more memory usage than was required. Improved, but more work is planned for terrain optimization.
  • Disabled Main Menu Workshop button while the mod interface is implemented and tested.
  • Fixed issue where Nav Meshes were not being correctly cleaned up when leaving a game.
  • Added more visual feedback on the keybinding screen and added a prompt if people attempt to rebind mouse buttons.
  • Refactored many places where memory was being allocated around the project to optimize garbage collection, improving performance.
  • Disabled WaterVisualizer loading on dedicated servers as they're never rendered.
  • Death of any organ on a player now instantly kills the player.
  • Fixed issue with players occasionally spawning inside the terrain or outside the tutorial base on the tutorial level.
  • Continued working on replacing placeholder text and button names with localized versions.
  • Fixed respawning beside old body instead of spawn point.
  • Improved UI flow when revived before respawning.
  • Fixed issue of being unable to be killed after having been revived once.
  • Fixed respawning from the respawn menu after someone revived you. You could respawn after getting revived, which meant that now your old body was alive again, but brainless and useless, since your brain got moved to your new body.
  • Added respawn prompt localized text values.
  • Fixed helmet not visible on old body after respawn.
  • HealPill should now correctly heal burn damage. It would heal brute and stun damage, but not burn damage. So if you got shot, or got burned, healpill would have done nothing.
  • Added bindip command which binds specific IP on dedicated server when it has multiple IPs. It's available only on IPv4. Usage : rocketstation_DedicatedServer .exe -bindip=192.168.1.78
  • Fixed error in English localized text entry.
  • Updated Spanish translations. [credit: socramazibi]
  • Added more localized labels for server detail window and skeletons.
  • Tweaked the Join World menu server browser. Tweaked colors and icons in Join World server browser. Servers that can be joined are more obvious and updated linux server icon.
  • Added translucency to ice ores and silicon.
  • Fixed object reference error with chute bin.
  • Added some more localized versions of button and placeholder text fields on the save and join world menus.
  • Fixed Camera being moveable when Dead.
  • Decay Stage added to Human. 3 minutes after dying you will now drop all items and turn into Skeleton. Skeletons represent a dead player who has no chance of being revived.
  • Organ death now results in major Brute damage to player (Any organ failure will put you into Dead state).
  • Fixed bug with Brute damage not being able to decrease if it was at cap
  • Fixed spawning in wrong position (fixes wrong tutorial spawn position and fixes falling through terrain).
  • Fixed small items falling through terrain when moving fast.
  • Fixed respawn button disconnecting you instead.
  • Fixed airlocks not cycling properly on dedicated servers.


Hotfix v0.1.1115.5618


  • Fixed items being invisible when viewing your own dead body after re-spawning.
  • Fixed error when disabling shadows on re-spawn.
  • Added skeleton despawning after 60 seconds.
  • Fixed re-spawn while in decayed State (wasn't working at all).
  • Fixed some dropped items being invisible (because they were still on the wrong layer).
  • Removed all shadows of dead players.
  • Avoided possible divide by zero in cell charger. (Thanks Risu!)
  • Fixed ores not appearing on load for play host players.
  • Updated localization files for German, Russian, Spanish and French.
  • Fixed NRE in CameraCollisionHandler. It failed to join server on a certain PC because of delay to initial camera. It makes you join server properly.
  • Fixed battery charger distributing power to charged batteries. Now the charger only adds charge to batteries that aren't full. (Thanks Risu!)
  • Skeletons can no longer be set on fire. (thanks FlashDim!)
  • Fixed healpill not healing lung damage.
  • Respawn player on join if dead. Prevents situation where player disconnects while dead, and unable to respawn afterwards.
  • Fixed invisible favorite server list on join menu.

Notable Known Issues
  • If you die while holding an item (e.g. steel frames) and you respawn, you will now have the bounding box for that item in your hand.
  • Dead & unconscious bodies jittering.
  • Every time you load a game a new skeleton will spawn at the location that someone died.