[i][h1]Hey Stationeers,[/h1][/i]
After a "[b]thank you[/b]" and [i]double[/i] update at the end of 2020 for [url=https://store.steampowered.com/news/app/544550/view/4813750160962076975]three years[/url] of incredible support, our CEO took a deep dive into the [url=discord.gg/Stationeers]Discord[/url] zone, looking for ideas and suggestions to implement into the game... and wasn’t disappointed!
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Our community had a wealth of tweaks and adjustments to suggest, as well as deep knowledge and design ideas around implementation. We had a lot of fun discussing and have now implemented them into the game!
So yes, [i]we are always listening to [b]you[/b][/i]. That's why we're calling this The [i]StationEARS[/i] update. ^_^
[b]Highlights include: [/b]
[list]
[*] Reduced loading times
[*] A serious refactor of the reagent system’s performance
[*] Major balance changes to smelting both alloys and especially super alloys
[*] Hydroponics improvements (better feed those plants clean atmos, or else)
[*] IC commands for batch writing and saving
[*] New readable variables on atmospheric devices
[*] Fixes to atmospheric network updates
[*] Adjustments to repair
[*] Cost and recipe balances
[*] Power consumption standardization
[*] Cleaning out some legacy items, as well as Rcon fixes
[*] New content like advanced solar panels (storms can’t hurt ‘em)
[*] A bigger mining belt
[*] Improvements to the weather system
[*] and lots, lots more!
[/list]
[quote][b]Important![/b] There have been some major changes to smelting recipes. Check stationpedia in game (using F1) to find more about the new pressure and temperature requirements. Yields have also been lowered for Super Alloys, so you will need to smelt more to make the previous amounts.[/quote]
This is yet another update to say [b]THANK YOU, EVERYONE[/b] - [i]as we push on towards v1.0[/i]
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[h1]Version 0.2.2724.13197[/h1]
[list]
[*]Players can no longer duplicate Reagent Mixtures when merging stacks, whether this is done by devices (Recycler/Centrifuge) or by hand.
[*]Fixed JumpSuit Uniform not hiding the Credit Card when one is inside the slot.
[*]Fixed an issue with some languages not being updated.
[*]Fixed Advanced Furnace panel display showing on the incorrect built stage.
[*]Added Maximum Voltage information for cables, and max pressure limit for pipes to the Stationpedia.
[*]Fixed Gas canisters that are pre-filled now recycle into the same materials as empty gas canisters. Some of these canisters previously recycled into for significantly more materials.
[*]Fixed error when recycling gas canisters. Recycling gas canisters should now correctly output their contents into the world atmosphere, as well as no longer provide more resources than intended.
[*]Fixed StructureKlaxon new sounds not available when interacting with device directly.
[*]Fixed duct tape. Now able to repair renamable items again.
[*]Duct tape can now partially repair renamable items.
[*]Added New sounds to Klaxon Speaker. 5 New Looping Alarm sounds and 29 single-shot Voice lines.
[*]Rebalanced volume on existing alarm sounds on Klaxon Speaker.
[*]Updated world settings for all new tutorials. They now are set to survival and use the correct starting conditions.
[*]Added Ground Penetrating Radar (GPR) which includes a small battery to the Default Starting Conditions. This will be included in the Lander on new Worlds excluding Loulan and Vulcan.
[*]Added Ore Scanner to the Default Starting Conditions. This will be included in the Lander on new Worlds excluding Loulan and Vulcan.
[*]Changed the maximum speed on the Spacepack from 8 Meters per second to 5.
[*]Fixed text appearing in the Stationpedia Descriptions when they were not supposed to.
[*]Changed the maximum speed on the Hardsuit Jetpack from 15 Meters per second to 8.
[*]Added Sounds to CrateMKII.
[*]Reduced and unified power consumption of logic devices. Most now only use 10W of power.
[*]Reduced explosive force applied to gas canisters. Still might be too high, but it is now 1/3 of what it was. The small gas canisters had a very high explosive force applied to them when they exploded.
[*]Added HaltAndCatchFire behaviour to IC Housing. Now ignites the atmosphere it is in, as well as applying a small explosive force.
[*]Fixed Electronics Parts had a smaller stack size than what is required to construct rocket parts.
[*]Fixed issue on beta branch where welder use was exponential. Each time you used the welder it used the entire amount it ever had the next time.
[*]Added built states to the advanced furnace.
[*]Balanced super alloys. Switched Primary resource in super alloys, away from Nickle and Cobalt to reduce resource stress on these already rare resources. Reduced yield from smelting super alloys so it now returns one unit for each complete smelting result (for example, 2 Steel, 1 Cobalt, and 1 Copper will now return only 1 Astroloy). Changed Iron to be Steel in the super alloy recipes. These changes are in line with our aim for these to be late game resources that are dangerous, require resources, and are difficult.
[*]Fixed welder was not using fuel beyond being turned on. Now it will use additional welding fuel above its idle use, whenever used on construction (and in future, repair).
[*]Improved occlusion in storms. Now culls structures that are beyond the fog's max distance when in a storm. Increases render performance when a storm is active.
[*]Fixed Rcon console responding with a permission denied message. the Rcon console will now accept commands after you login using the Rcon password.
[*]Fixed shutdown command. The server will now shutdown and close the application when shutdown is called.
[*]Fixed force-feeding of other players.
[*]Fixed completion rate of consumable items. You now have to fill up the interaction bar in order to consume items (pills, plants etc).
[*]Changed Taking damage or nutrition getting to 0% will cause player breathing to become distressed.
[*]Changed Increased the damage lungs can take before breathing becomes permanently strained (note: heal pill will fix damaged lungs).
[*]Changed Reduced amount of wind noise when moving quickly through the air.
[*]Fixed broken PressureRegulator event not ticking off and causing an error when completed.
[*]Fixed Tutorial 11 - GasMixing and more tutorials reference ID's.
[*]Fixed broken reference IDs on old atmospherics tutorial that prevented stages from being completed.
[*]Added Advanced Mining Belt. Has five extra ore slots. Requires a Tier Two Tool manufactory and some alloys.
[*]Fixed Leg movement foley sounds not playing when jetpack equipped.
[*]Added prototype breathing sounds. Currently only active on Male Humans. Suit Breathing sound (AKA filter sound) has been temporarily disabled pending redesign.
[*]Fixed Wheat and Alien Mushroom were not set to type plant and therefore not recognized by Harvester devices.
[*]Decreased Solder's pressure requirements to be in line with other non high pressure alloys, based on feedback from the community. It now however must be made between 350 degrees and 550 degrees. Constantan has had its upper temperature limit removed, and now requires medium pressures(20,000kpa) to smelt. This is to give players a chance to learn about single variable smelting parameters, before moving onto the more complex smelting recipes of Invar, and even more dangerous Super alloys.
[*]Added Heavy Solar variants. The basic heavy solar kits (makes flat and angled solars) uses Invar. The fully articulated solars are made from kits that require Astroloy. These solars do NOT take damage during storms.
[*]Increased max power generated by wind turbine substantially (x10) to 5000W max, from the previous value of 500W.
[*]Added sounds to ChemistryStation.
[*]Optimized terrain generation behaviour to stop spawning terrain around most small things that are moving. This should alleviate the feeling of terrain not spawning while a storm is active.
[*]Tweaked DynamicThing (e.g. flare, duct tape etc) to now be destroyed if it falls off the world, except for DraggableThings (e.g. crates) and Entities.
[*]Added new model for Daylight Sensor.
[*]Added furnace now smelts it's contents before smelting itself. That means if you put, say, an ore belt in a furnace... all the ores will also get smelted. Previously they would just be deleted.
[*]Added Recycler now dumps gas contents of recycled content into the world, such as gas canisters and Ice.
[*]Added build state stationpedia images for Airlocks, Blast Doors, Doors, and Weather Station.
[*]Fixed ice would melt under far more circumstances than was intended.
[*]Add TotalMoles variable as logic readable on furnace and other atmospheric devices through logic system.
[*]Replaced Super Alloy models with a new model that looks more different to standard alloys, to help differentiate them more visually.
[*]Fixed atmosphere network updates completely broken on beta. Grid position was being sent as an int (large integer) but read as a short (small integer).
[*]Removed clamping from solar panel logic horizontal inputs. Both ratio and angle will now not be clamped for the Horizontal values. Vertical will continue to be clamped.
[*]Added lb and sb IC commmand support for Hardsuit and Aimee slots.
[*]Added Batch loading command to IC. Similar to the batch saving command that was added just before. See the logic functions for more information. Based on the logic batch reader, so you will need to provide the read mode (such as SUM, or AVERAGE).
[*]Added IC command for batch writing. Command "sb
". The "Hash" you can see by finding the reference in Stationpedia, it's an integer number the game uses to reference that. It functions the same as the Batch Writer. This should mean batch writers will now be unnecessary when using IC's. Note that the hash can be a register or alias, just the same as any other integer is handled by the system. This allows you to vary the hash via IC code as well.
[*]Added toxins (pollutants or volatiles) in hydroponics water will cause damage to plants now.
[*]Increased damage caused to plants from toxins, both in the water or in the air. Now significantly more damage will occur per tick, scaling with the quantity of toxins in the atmosphere.
[*]Fixed shuttle landing pad autorotate could rotate it into impossible directions.
[*]Refactored Reagent network message system. This is a major change. The new system greatly reduces memory allocation and handling of reagent state changes in multiplayer, as the previous one was string based. This will lower the cost for a server to synchronize reagent state changes, as well as the cost for a client to deserialize this. It will be most noticable for improvements with bases that are constantly processing lots of reagent changes. This is a phase one improvement, additional optimizations are planned and this will help that. Additional to improving the cost of handling the message, the size of the messages related to reagents is now greatly reduced - improving network traffic for reagent state changes.
[*]Fixed erroneous blueprint change causing all things normally white to become neon green, and physics exceptions from trying to create things and blueprints.
[*]Added new Kit (Stairs) model in line with other furniture. The kit is also paintable now.
[*]Added new Kit (Locker) model in line with other furniture. The kit is also paintable now.
[*]Fixed values not being clamped for SolarPanel and SatelliteDish when received from logic system, causing weird animation issues. Now values are clamped based on maximums/minimums for that device.
[*]Fixed cables render distance was set inconsistently. Now all cables have the same render distance.
[*]Balanced Solar panel recipe costs. Made basic solar panel cheaper, but made the changeable solar panel require steel.
[*]Removed Kit (Benches). All the recipes existed on other kits, it was a legacy item.
[*]Reduced weather quality settings.
[*]Added able to repair any renamable item with Duct Tape, such as tools and gas canisters.
[*]Fixed recoverable exception caused by GameAudioSource null during coroutine. Now check object is still valid while progressing with occlusion.
[*]Fixed no steel sheets on vulcan start so can't complete the landing pad to begin trading. Added two steel sheets
[*]Balanced starting equipment. Removed the huge amount of canned food from crates and ensured two cans are in each players uniform. This allows starting food to scale well with varying amounts of players. Instead of the food in the crates, more organics of varying types are included to allow you to grow anything. A new crate called residential supplies is provided that contains tables, chairs, beds, and a microwave.
[/list]
https://store.steampowered.com/app/544550/Stationeers/