Just a mini-update this week, we're back working on some big features. We'll save a big write-up of these for when they're fully released but a large portion of the implementation is already done, so don't expect they'll be too far away.
Customized Characters
Your customized character can now be set on the options screen and will now be your default for any new worlds you create or join. The menu character will now also reflect these options.
Dynamic Item Deconstruction
You can now destroy draggable items, for those of you sick of excess crates and dynamic canisters cluttering up your little corner of Mars. This is as simple as just targeting them with an Angle Grinder equipped. Any objects contained within the destroyed item will appear in-world, and any gas remaining inside will be released when you cut into it - so be careful as a destroying a pressurized tank will be very dangerous.
Authoring Tool Improvements
A much-requested feature of the authoring tool was the ability to remove objects quickly and completely, without extra cleanup of loose dynamic items being required. You can now do this with the tool wielded by holding down your QuantityModifier key which is C by default.
Coming Soon
These features are still being fully implemented and tested, but to give you a bit of an idea what to expect in our next big update - here:
Version 0.2.1984.9058
- Added the ability to see your customized character in the main menu screen.
- Added the ability to deconstruct various portable atmospheric devices using the angle grinder.
- Added the ability to delete items and structures using the authoring tool. Delete Structures with Authoring tool by holding down the QuantityModifier key (C by default).
- Updated Localization Files (Current 17th April)
- Improved Destruction of large dynamic items with the Angle Grinder. Now applies to all draggable things, not just atmospheric devices. Also now properly ejects the contents of all slots and atmospheres when deconstructed.
- Fixed issue where chute junctions placed directly next to device inputs/outputs would not always 'connect' correctly through save/load. [thanks Risu & Zaneo]
- Fixed slot numbering on Battery Charger. [thanks Austin]
- Fixed interactable order caused by yesterdays slot number fix on Dynamic Crates. [thanks Rob The Dude]
- Fixed issue with DynamicCrate slot ordering. [thanks Sharidan]
- Fixed double brown hair issue & not being able to change hair colour without hair.
- Fixed authoring tool deletion; you must now hold the modifier key to delete anything, also increased the time it takes to delete from 0.1 seconds to 0.5 seconds.
- Fixed facial hair is now displayed on the main menu character.
- Fixed bug preventing automatic rotation button from automatically setting values for objects with a single rotation plane that aren't face mounted.
- Fixed automatic rotation on FlagSmall.
- Fixed atmosphere being released when destroying gas canisters with authoring tool.
- Fixed typo in description of bdseal and bdnsal [thanks Andir]
- Fixed bug that set IC stack pointer value to 0 on load regardless of what it was when saved.
- Fixed Inability to unwrench gas canisters from connectors.
- Fixed 'InvalidCastException' when targeting certain objects.
- Fixed Object fall-through-world protection. Made more reliable and now removes any forces applied on the falling object in an attempt to prevent any more 'accidents'.
- Fixed sleep command on IC only working first time it was called.