An issue was identified with Friday's update that caused some characters to not be properly removed on death, instead spawning a skeleton in their place… at the rate of two per second.
Thanks to OldSchool in Discord for the screenshot.
Apologies to those affected, and to anybody who had to see spooky screenshots posted in Discord over the weekend.
Version 0.1.1420.6788
- Fixed Dead players not being removed and instead spawning a skeleton every half second.