As always, huge thanks to everyone in Discord who submitted suggestions and bug reports this week. More and more people are joining and participating in the discord and it's great to see.
Authoring Tool
While designed mostly as an internal tool to help us lay out scenario maps, the Authoring Tool allows for the immediate placement of structures without having to manually weld and wrench your way through build states.
Usage:
1. Spawn the authoring tool from the spawn menu.
2. Select the structure/kit you want to build from the spawn menu.
3. Right click to move to build mode and build as normal.
4. Right click again to move out of build mode and you can now left on a structure cycle through build states.
Branching on Logic Computers
Logic motherboards in their original state allowed you to set conditions, that once met, would trigger some defined actions and progress to whatever state the player had set. With the introduction of false states, you can now specify a state you want the logic computer to transition to if conditions are NOT met. While a fairly minor change, this makes logic motherboards vastly more powerful and we can't wait to see what sort of systems the community are able to create with it.
A special thanks to Risu in Discord, who not only championed this change for months - but went on to demonstrate exactly how it could fit into the existing system with minimal disruption.
Version 0.1.1346.6482
- Added False State to Logic Motherboard States. This allows you to configure a state in which the logic motherboard will transition to if conditions of the current state are not met, without triggering associated actions. To keep the existing behaviour on a given state, its false state should be set to itself. This will be the default for any states in saves created before this change was introduced. [Thanks to Risu on Discord]
- Added Authoring Tool and Wreckage Constructor to help with authoring event maps.
- Added DestroyedStructure base class and destroyed variant of Rocket Engine. These can be harvested using either a welding torch or grinder into wreckage chunks, that can be stacked and fed into a Recycler.
- Fixed helmets carried by the player anywhere but their head no longer treated the same as a worn one, leaking atmosphere if open/damaged etc. [Thanks to Meow~ster on the Community Hub]
- Fixed issue with SolarPanels vertical angle jittering while intializing immediately after loading world.
- Fixed doors being placeable on the wrong faces after using another face placement structure to change the rotation to an up or down face.
- Fixed part of the construction cursor being left in world if it was enabled when disconnecting.
- Fixed Inability to use logic motherboards to work with the 'Setting' logic value on stackers.
- Fixed motherships disappearing when moving away from starting point.
- Fixed incorrect orientation of Corner Conveyor switches.
- Fixed issue with how players were handled when on conveyors. This had previously forced us to disable conveyors influencing the player, so this has now been re-enabled.
- Fixed mothership atmospheres now dump back to the main atmosphere controller if they are not in a room.
- Fixed occlusion manager now only sets items grid controller to a mothership if they are inside a room.
- Fixed Issue with the sun not working on Dedicated Servers due to missing value.
- Fixed Flares now load in with their correct quantity instead of always being 1.
- Fixed issue with many item configuration settings not being applied when loading a game on dedicated servers (such as logic chips/computers, solar control circuit boards etc).
- Fixed Egg Shell chunks are now stackable for easier clean-up.
- Updated Localization files for Spanish and Korean.