For more information, checkout the Laika Update below
https://store.steampowered.com/news/app/1149460/view/4191238396441414580
This week debuts two new four-legged friends - the Pug for the owners of the Animal Companions DLC and Laika herself for everyone to get from the Orbital Workshop. We’ve also got some progress updates on our project to add more Operations on Styx and Olympus Open World by converting over more Missions, and a player-voted poll so you can decide what next week’s new item will be.
Notable Improvements:
- Pistol Damage has received a buff from 100 → 150 Damage, bringing it more in line with other firearms.
- SprintSpeed multiplier stats now affect mount movement speed correctly (Buff for a Tusker nerf for a Horse)
- Adjustments to chicken collision and walk angle (Improves ramp climbing ability)
This Week: Two new Dog Breeds
Each of these two dogs have the dog archetype talent trees and their own vestiges and trophies to collect
Laika the Dog
Laika is based on the likeness of the real Laika, who was one of the first animals in space and the first to orbit the Earth.
https://www.youtube.com/watch?v=WhMuzPBY8T0
‘Laika the Dog' is now purchasable with Ren from the Orbital Workshop for all players, regardless if you have bought the Animal Companions DLC or not. She can then be brought down to the surface to join you as a four-legged companion on your adventures or to keep you company around your base. She comes in both Tan and Brown variants.
Laika the Dog does not require any DLC, and is freely available for all players to unlock in the workshop
Laika also comes with a special harness
There is also a craftable harness, made at the Ranching Station costing 25 Leather and 15 Rope, usable exclusively on Laika variants.
Pug (Pets DLC)
https://store.steampowered.com/app/2923820/Icarus_Pet_Companions_Pack/
For those who have also bought the Pet Companions DLC, you’ll also now be able to purchase a Pug from the Orbital Workshop to join you on the surface. The smallest of our breeds so far, the Pug is for those who prefer a more peaceful life, and aren’t too worried about losing it underfoot or in medium height grass.
Coming Soon: New Operations
We are currently working through the missions on Styx as part of part two of the project to transition the majority of missions over to Operations.
This is a time-consuming project, as the missions we’re converting now require a lot more adjustment and testing than previous missions which were more straightforward.
The aim of this is to provide more operations for people to enjoy in their Open World, and making it easier to play the way you wish to play, than being restricted to certain game modes.
As a reminder, some missions will not be converted over to Open World, specifically the exploration missions. These were created to provide an Open World experience before Open World existed, and also to provide an environment where players could farm exotics without a heavy time restriction. Currently, when you do prior missions, these are unlocked automatically in the mission tree and these might even be removed entirely in the future as they have little place in the current state of the game.
Next Week: Workshop Pistol OR Turret
Next week we’ll be trialing our first-ever player-voted update.
You’ll be able to vote in a Discord poll this week that will decide whether the update will introduce either:
- The CHAC Pistol which is available to purchase from the orbital workshop, comes with a 4 bullet clip, +25% Ammo Damage and +25% Critical Damage, high rate of fire and a quick reload. This comes along with new workshop pistol ammo which hits harder than the ammo crafted on planet.
- The Pistol Turret, available in Tier 4 of the tech tree and fires pistol ammo to keep your base safe. This requires a power source and regular restocking of ammo to stay active
If you want to have your say, join our Discord and vote in our poll which will go up this week.
Your support makes these updates possible
https://store.steampowered.com/bundle/40692/Icarus_Pets_Bundle/
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
Changelog v2.2.5.123370
New Content
[expand type=details]
- Added textures and materials for Laika colour variant and it's carcass, including gfur materials
- Ensure Voxel OnRep events are delegated until after BeginPlay for all voxels. Fix an issue with non minable voxels when the last player on dedicated server rejoins without returning to lobby (server paused)
- Turn off some very verbose logging left in place in voxel recorders
- Add LargeStonesRespawn option (again)
- Unlocked Laika and Pug workshop unlocks, and related recipes, for release
Fixed
[expand type=details]
- Converting the atmosphere controller to be truely data driven, all the atmosphere data is now defined via datatable rather than hard values within one blueprint, makes it a lot easier to add new atmopsheres to the game
- Juvenile taming talents now directly add or subtract from min/max taming temperature instead of applying a % modifier, this should provide a more consistent bonus over all temperature ranges.
- Fixed bug where relevant player stats below 0 weren't being applied to owned juveniles
- Added additional ranks to taming temperature tolerance talents
- NOMAD: Remove quest creature modifier from Daisy on quest step completion
- Add translatable string for device inspection UI
- Reduced size of chicken's cloth affector capsule to hopefully improve ramp climbing ability
- Fixed bug where if an NPC died to bleed damage, it wouldn't grant kill XP. Fixed bug where white 'hit' screen effects would be played every time an NPC took status effect damage caused by player
- Added ability for mounts/tames to have an internal body temperature and receive modifiers if that temperature exceeds comfortable range (similar to players)
- Exposed Hot/Cold resistance values in D_Mounts table
- SprintSpeed multiplier stats now affect mount movement speed correctly
- Adjustments to chicken collision and walk angle
- Fix a tri-state ambigutiy with voxels being unmined/partially mined/fully mined (Zeb)
Future Content
[expand type=details]
- Added updated version of the ghillie suit to the project
- Update turret recipes
- Update turret player facing names
- Added idle modifier for turrets to use less power, updated description to mention
- Reduced number of stats that show on turrets for easier parsing
- Resave CHAC Pistol muzzle flash position
- Increased CHAC Pistol fire rate and reload speed slightly
- Update turret activity colors to differentiate between out of ammo and actively firing easier
- Adding 3RD person and Gun animation for the CHAC pistol reload, just need to hide and unhide the clip in 3RD person left hand
- Updated Turret combined meshes
- Updated meshes for Turrets
- Fixing sprinting with CHAC pistol by adding Grip socket for left hand onto the skeleton
- Update turret visuals
- Add specific exclusions for mounts and passive creatures when targetting, unless the player has damaged them recently
- Adding first person vs third person chac pistol audio adjustments and timing and notify adjustments to gun and cloth layers
- Updated material and textures for DEP_Turrets, and adjusted size of combined versions
- Update turret material to hook up other textures for cleanup
- Fix whitespace in tag queries DT
- Update Turret placement to use new v2 version
- Update Turret ammo counter to better show low ammo counts
- Fixed bug where turrets wouldn't make targets hostile when shooting at them.
- Disabled nav on turrets to make sure animals didn't walk around behind them to attack.
- Fixed bug where nearby hostile creatures wouldn't attack turret if an ally was shot nearby
- Tweaked performance of orbital lazer in open world. Made mounts use same damage logic as players for orbital lazer
- Increased the basic pistol round damage from 100 -> 150
- Added a new Workshop Pistol ammo which deals 200 damage per shot
- Adding new workshop pistol ammo bundle
- Adding Dark Brown Laika Dog, Workshop Item, Items, AI Setup etc