Welcome to Week 208.
This week we unveiled the Critical Mass trailer which acts as a teaser for our next major expansion Dangerous Horizons!
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For our regular content this week we've added three new recipes to the existing storage cupboard blueprints to allow you to craft some new cupboards that can be put on your walls.
Next week is a very special week for us - it will mark four years since the official 1.0 launch of Icarus! We will be doing a developer livestream as well as releasing a brand new outpost.
[h1]Notable Improvements:[/h1]
[list]
[*] Improved the way Juveniles calculate their follow distance while you are mounted, which should prevent them getting under your feet as much
[*] Improved Taming mechanics for trapped animals so that their progress is less likely to get stuck
[*] Updated icons on juvenile taming tooltip to make shelter requirement look less like sleep, make it more obvious when tame is too hot or cold
[/list]
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[hr][/hr][h1]Dangerous Horizons Announcement[/h1]
As many of you may have guessed from recent weekly news posts and patch notes, we’ve been hard at work preparing for the release of our next major expansion: Dangerous Horizons.
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Dangerous Horizons takes prospectors to a brand-new region on Icarus - Elysium, a fresh map filled with unique challenges. The expansion introduces a full narrative storyline and mission chain, the long-awaited Tech Tier 5, new biomes, new bosses, new armours, oil, creatures, tames, mounts, radiation, tools, and even a laser sidearm. It’s no exaggeration to say this may be our biggest expansion yet.
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As with all our expansions, a substantial amount of free content will launch alongside the paid features. And, as always, if the host player owns the expansion or DLC, all players in the session can access the new content at no additional cost.
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We’re excited to share more details through livestreams, patch posts, and hints in upcoming weekly updates. Wishlist Dangerous Horizons and make sure to check back each week to see what else we have in store.
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[hr][/hr][h1]This Week: Wall Storage[/h1]
This week we’ve added three new small wall cupboards that can be attached to walls - offering more flexible storage options for your bases. The new cupboards come in three varieties: wood, refined wood, and metal. You won’t need any additional blueprint points to unlock them, as they use the existing cupboard blueprints. Each wall cupboard has roughly half the number of slots of its floor counterpart, costs about half as much, occupies less than half the space, and provides the added advantage of wall placement.
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We’ve also performed a balance adjustment on the existing cupboards: refined wood cupboards (both the original floor-standing versions and the new wall variants) now sit between the regular wood and metal options in terms of inventory capacity - clearly defining a mid-tier category among deployables.
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[hr][/hr][h1]Next Week: Frostfall Outpost & Icarus 4 Year Anniversary[/h1]
Join us on twitch.tv/rocketwerkz for a special livestream at 9am NZT where we reflect on four years of Icarus Weekly updates.
We will also be releasing our first multi-biome outpost called Frostfall. An experiment into how far we can push outposts and where we try our new world building techniques.
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[hr][/hr][h2]Your support makes these updates possible.[/h2]
https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
[hr][/hr][h1]Changelog 2.3.19.145194-rel-GreatHunts[/h1]
[h3]New Content[/h3]
[expand type=details expanded=false][list]
[*] Setting up and unlocking small cupboards (Wood/Refined/Metal)
[*] Adjusting Inventory Sizes for the Small Cupboards and interior cupboard so they are not tierified (wood 3500 meaning it will affect a larger area
[*] Adding Radiation0 Modifier
[*] Adjusting Survival triggers for radiation so you the radiation effects are delayed until 200/1000 giving zone in which there is no negative effects
[*] Removing Uranium node in the Mission 3 Bunker
[*] Changed the name of Terraforming Dust to Ionic Dust
[*] Bone now only counts towards the Lithium Knife Bone -> Carbon Paste Conversion, Leather is still removed
[*] Added new Gameplay config stat for bone -> Carbon paste conversion rate
[*] Lithium Knife Carbonpaste conversion rate now actually rolls the value rather than it being a binary 0 or 1 if they stat exists to perform the conversion
[*] Adding missing icons on curved building piece talents
[*] Adding Destruction State to Dragonfly Nest
[*] Adding Dragonfly nest to the spawner cheat
[*] Adjusting Dragonfly spawn locations on the nest
[*] ELY3 - Swapping over new Set dressing for base
[*] Adding Icons for new props
[*] Adding new Props and Items Setup [Cone, Monitor, Radio, Record Player, Specimen, Dissected Roach
[*] ELY3 - Increase Agro range of Specters in the bunker
[*] Queen - Switched order of phases now ground->submerged->flight. Wyrm transitions now count as attacks so if the wyrm dives into ground it will hurt players. Fixed wyrm flight rotation not working and stalling forever. Fixed phase transition not working properly. Fixed phase beginning on 2nd phase. Fixed submerge phase stalling for many loops even after its phase has ended
[*] wip radiation particles FX
[*] reworking IMP layer in the Arctic Blue Quad, Elysium
[*] Lots more wyrm queen notifications and adding attack wing whoosh and footsteps
[*] Added new computer screen materials for the reactor control room and updated cropping on one of the existing ones
[*] Added various art assets to be used for set dressing
[*] Updates to how many uranium nodes can play at once. Stopping audio if further away than 150m
[*] Ely - radiation zone set dressing in NW volcanic, red quad
[*] Ely - added radioactive blob SMs as separate assets, various radioactive material variants
[*] Dialogue placement adjustments for quest 4
[*] Set Dressing the Uranium Area in Desert on Yellow Quad, Elysium
[*] Added more exterior features to outpost prebuilt structure on undefined logistics mission
[*] Wyrm queen wing audio and events and various first pass notifications etc
[*] Small audio mix tweaks and adjustments to music stopping setup combat
[*] Added new Mount and Tame map icons
[*] Mix balance adjustment to eating sounds for creature to better match its size
[*] ELY4 - Updating the outpost Iris is at
[*] ELy4 - Removing Quest Delay after defeating drones
[*] ELY4 - Updating First Outpost in the Radiation Area
[*] Adding new Eden Mag props
[*] Fixing Radiation Display - the variables where to small
[*] Added the Radiation Sphere to the Aura and attached it the owner so the effect can be seen in world
[*] Alpha Mange Wolf health increased (1250/2000 > 2500/3500) damage increased (50/100 > 80/130). Mange Wolf health increase (200/600 > 600/900) damage increased (35/80 > 50/80). Increased character mass for both
[*] Moved Shaped Ruby recipe from T4 Material Processor to T3 Glassworking Bench but gated talent unlock behind level 35 (not used until T5 (level 40)). Shuffled some BP unlock nodes around to make room. Recipe now takes 30s instead of 20s
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