ICARUS

Icarus Week 213 Update | Tag Based Fish Crafting

Welcome to Week 213.

This week we’re rolling out our new tag-based crafting system and walking through the related changes to fish recipes and crafting. These updates are aimed at making crafting more intuitive and reducing recipe clutter.

We also make some changes based on feedback from last week to do with the new mount UI - where the cargo slots where not as easily accessed as before. Also based on feedback we have made adjustments to the mammoth mounts attacks so they pack more of a punch. Finally, we have added Woolly Mammoths to the Southern Prometheus arctic so they are more accessible to players on that map.

This will also be the last week for our double XP event so jump in with some friends and grab Icarus during the steam winter sale to take advantage of this event.

We’ve also included a quick look ahead at what’s coming next week — the Explorer’s Backpack.

Notable Improvements:


  • Iterated on the Mount UI and restored the Cargo / Talents Tab as the new UI was not as useable when dealing with larger amounts of item storage on mounts
  • Mammoth Mount Adjustments - Doubled stomp radius in Crushing Blow
  • Mammoth Mount Adjustments - Double damage when performing secondary attack
  • Buffed the Dried Fish Spoil time from 800s -> 2000s so they now last longer before spoiling
  • Adding Wolly Mammoths to Southern Prometheus Arctic


This Week: Tag Based Crafting



As we worked on Dangerous Horizons, we wanted to finally introduce tag-based crafting. This was primarily to address an issue we encountered when adding alternate recipes: if many recipes produce the same output but use different (yet similar) inputs, we end up needing a separate recipe entry for each item, which can make viewing recipes on a device confusing and cluttered.

For example, when we introduced 60+ types of fish in Gallileo, we no longer had a single 'fish' item - we had 60+ individual ones. Because of this, if we wanted players to be able to cook fish on a campfire, we would have needed one recipe per fish type to craft it into 'steamed fish.'

To address this during the Gallileo patch, we removed the 'steamed fish' item and replaced it with 'fish chunks', a new intermediate resource that all fish can be broken down into by right-clicking them in your inventory. While not ideal, this allowed us to retain a useful product for recipes without creating 60+ duplicate entries every time fish was needed as an ingredient.

Tag-based crafting streamlines the entire process. We can now assign a [fish] tag to any fish, allowing a recipe to accept any tagged item as input. This gives us the flexibility to make crafting smoother and more intuitive in situations like the one mentioned above and others like it.

We don’t plan to convert all of our recipes at once, but we will use tag-based crafting on a case-by-case basis where we think it’s appropriate.

If you have any suggestions for other ways we could use this system, please let us know.



This Week: Updated Fish Recipes



We’ve made several improvements to how fish and related recipes work, especially with the introduction of tag-based crafting. These changes should make crafting with fish more intuitive and reduce clutter in recipe lists.

Below we have summarised the major changes.
  • Steamed Fish have Returned - these can now be crafted from any caught fish at campfires.
  • Fish Chunk Conversion - Converting fish into Fish Chunks is now a recipe available on the Player as well as at the Butchery and Fishing Benches.
  • Fillet Recipes - Saltwater and freshwater fish fillet recipes now use any fish with the [saltwater] or [freshwater] tag, instead of requiring individual recipes for each fish type.
  • Filleting Station Update - The Filleting Station on the Fishing Bench is no longer an auto-crafter - you’ll now need to manually select recipes as now you can craft fish chunks as well as fish fillets there.
All existing bonuses from crafting with fish - such as weight affecting butchering outcomes - remain unchanged. This means you’ll continue to receive bonus chunks and fillets based on the fish’s weight.

The current system increases crafting output by 1 for every 3.33 kg of fish weight.

This means you’ll receive 1 freshwater fillet when butchering a fish under 3.33 kg, 2 fillets for fish under 6.66 kg, and so on. The same scaling also applies to fish chunks and saltwater fillets.

Previously, this bonus was not clearly communicated, so we’ve added a tooltip to fish-related recipes to make this behaviour more visible.


Next Week: Explorers backpack



Next week we will be introducing the Explorers backpack a new workshop item that has a focus on recovery and movement while traversing Icarus.



Your support makes these updates possible.



https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog 2.3.24.146614-rel-GreatHunts



New Content


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- Added and unlocked Tag Based Crafting Recipes for Fish
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