ICARUS

Icarus Week 122 Update | New Coziness system for a good night's sleep

Week 122 is here and it is all about sleep.

We’re introducing a new Coziness system, which incorporates your home decor into the quality and duration of your sleep, giving you a boost if you’ve invested time and effort into making your home more cozy.

We’ve also got some more information on Laika and the new Talent Trees for Mounts/Tames, and an exciting update on space travel customs relaxing their restrictions on traveling with your furry friends.

Jump in and have a read.

Notable Improvements:


  • Optimizations in tree stumps and building base, drastically reducing memory usage of these assets which are some of the most common assets in the game
  • Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging), reducing hard references and reducing memory footprint
  • Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifier (shown as climate control in UI) rather than just a fireplace or campfire
  • Allow steel-barred building pieces to be crafted at Fabricator



This week: Coziness



Last week we called this ‘homeliness’ but it seems that the UK and US have very different meanings for the word ‘homely’, the former being positive and the later being negative. So we decided to rename the system to ‘coziness’ to avoid confusion.

We’re introducing a new system this week that gives your home decoration talent some purpose.

Items such as trophies, rugs, decorations and furniture now have an additional stat - the Coziness bonus. These will impact your character's sleep quality and duration by adding a summarised impact to your sleep duration and quality, incorporating all objects surrounding your bed.

These don’t need to be circling your bed like a sacrifice circle, all decorations within a wide area will be counted and this will all be displayed when looking at your bed with your character and in the sleep screen.



Future: Laika - Animal Skill Trees



We wanted to chat a bit more this week about a key feature in our upcoming Laika update - Animal Skill Trees for tamed animals.

Laika will introduce individual skill trees for each mount or tame you own, as they will now earn their own XP, level up, and earn skill points you can invest.

These skill trees will have a mix of base stat boosts and unique perks, allowing you to invest in them to gain strength, speed, agility, health and more. Some of the special perks include:
  • Buffalo: Extra carry slots (including an extra cargo slot)
  • Moa: Faster walking while in water (they’re also able to walk in deeper water than before!)
  • Terrenus: Significantly increased movement speed, in exchange for carrying slots
  • Tusker: Reduced inventory spoil rate

With this new depth to mounts, keeping them permanently planetside feels wrong. But this is no longer the case, as Mounts and Tames will now be able to be shipped to space and then taken down to other prospects, allowing you to move them from mission to mission, base to base.



Next Week: Workshop Cot



Following on from this week's Coziness update, we’ll be adding a new bed for purchase in the orbital workshop - the Workshop Cot.

This will have its own perks and buffs for the ultimate sleep hygiene and quality.

If you like what we’re doing with Icarus, and want to support our continued development, consider purchasing one of our DLCs for a few dollars, it would mean a lot to us.


https://store.steampowered.com/bundle/36462/Icarus_Architecture_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog v2.1.25.121153



New Content
[expand type=details]
  • Adding comfort bonus stat to additional deployables
  • Added gameplay config for comfort level range, removing hard coded 1000 range
  • UI pass on new comfort level
  • Update sleep screen and bed tooltip UI
  • Adjusting Stat name from comfort -> homeliness
  • Added homeliness bonus to trophies
  • Changing Homeliness -> Coziness
  • Added the ability to sleep near an active Air Conditioner, Heater or Dehumidifier (shown as climate control in UI)
  • Changed Homliness to Comfiness in string table, Effectiveness curve now takes in comfort level/sleep quality of bed and player instead of just comfort level. Duration now doesn't just add the comfort in seconds but now a %. Added missing 's' and '%' to duration and effectiveness values
  • Allow steel-barred building pieces to be crafted at Fabricator
  • Added new comfort value colour changes to the sleep screen. Removed feature level from function library and bed base
  • Changed how the calculation for coziness works. % values now correctly work as percent rather than adding as if it was an additive stat
[/expand]
Fixed
[expand type=details]
  • Removed unnecessary hard references in tree stumps and building base, reducing memory usage of these assets
  • Update tree fall audio check to cast instead of tag query (to avoid any issues with reloading or incorrect tagging)
  • Fixing accidentally deleting text component
[/expand]
Future Content
[expand type=details]
  • Fixing croc exit water anim to fix root bone movement for ghost croc
  • Adding base pass on horse rig and physics asset and hooked up to horse character, missing textures and dead item assets - to follow
  • Added SK_ITM_Cart_Harvesting, Watering and Seed_Plough variations
  • Added DEP_Snare_Trap
  • Adjusting water trough T4 audio and BP event. To be adjusted by Jake for updated requirements
  • Fixing T4 Food Trough so it stops trying to churn food when there is no space in its inventory
  • Added SM_DEP_Cat_Bowl
  • Added SM_DEP_Dog_Bowl
  • Adding Icons for New Saddles and Carts
  • Removed DNT from Exotic Affliction entries
  • Submitting black, orange and grey cat only. There's no carcass and bones yet
  • Added Translatable strings for alteration bench confirmation buttons, attachment lists and shelter warning on processors
  • Added Exotic Affliction modifier and escalations
  • Added arctic explorer saddle art assets for the buffalo, moa, and terranus
  • Adding food trough T4 loop event and adjustments to water trough BP to play audio loop
  • Added art assets for the animal hitching post and a material for a tileable rope
  • Added comfort bonus stats to all decorations
  • Adding Cat and Dog Bowls and their setups
  • Removing auto restart on the water trough and adjusting filling logic
  • Adjusted position of armoured and desert saddle static meshes. Updated LODs on Delix leather and bear hide saddle static meshes
  • Added DM for hitching post asset
  • Setup functionality for different child classes of seat_mount to be used, d_saddles now has a blueprint override. Base functionality for watering cart
  • Added textures and materials to Horse
  • Adding reaver bite attack movement audio and event and notify
  • Adding Skeletal mesh asset to the cat character, missing corpse and bones so no dead item yet for it
  • Adding Missing Sockets on the Carts as they were causing issues with the build validation
  • Added text for cat and dog bowls
  • Added Exotic Debuff Icons
  • Seed plough cart functionality added. Digs 3 dirt mounds at intervals determined by gameplay config and plants a seed if it has any in its inventory
  • Adding lots more reaver attack movements and whooshes and whips etc audio and notifies
  • Adding various reaver attacks and movements to animations
  • Added dialogue lines for RELOCATED mission
  • Added dialogue lines for Null Sector missions
  • Adding movement sounds and events for reaver to be used when creature is moving. Fast and medium movements
  • Changed the skeleton on the Watering cart/Seed plough to match the wood cart to allow for same anim/control rig to play. Also initial creation of seed plough saddle bp
  • Adding reaver double slam attack audio and events and notify
  • Added functionality for the harvesting cart, made the harvesting code more generic (no longer requires a player but now an actor). Removed Debug spheres from water cart and harvesting cart
  • Small balance tweaks to chac hunting rifle
  • Adding all dialogue lines for Null Sector
  • Changed Exotic Debuff icons
  • Adding deploy dog bowl audio and event
  • Added 2 texture variants for the horse, as well as fixed the normal map
  • Changed colours of value and sleep text as per UI Pass
[/expand]