Adventurers!
Two weeks passed since the last Dev Notes!
We are working hard to polish the mechanics within our Coop work. The current issue involves spawn rates of items for all players in a session.
Keep those bug reports coming!
Reminder for those reporting bugs: Before you write a new thread/Discord post, please check if there wasn’t something similar posted recently! Keeping the same issues or similar issues in the same thread will help us establish the severity/scope of the issue.
When new issues appear out of the blue, remember to
verify steam files and
reload the game to ensure it isn't a temporary glitch. If the issue persists report it in already existing or new thread in bug reports on
Steam, Bug Channel on Discord.
How to write a bug report:- write how to reproduce the issue
- include as much relevant information as possible: Is it survival or story mode? Which difficulty? How old is the save? Add screenshots!
If the issue occurs only on one of your saves and no one had the same problem, send us an email with your saved game.
Here are instructions:https://steamcommunity.com/app/815370/discussions/1/1776010325116391886/What issues we are aware of:-Bamboo Bridge is already built on some saves
-Rain inside shelters (only visual issue)
-Mud mixer resets after walking away
-Issue adding items to Stack over Stack limit, creating secondary issue in Storage.
-When Player places a ghost on top of a Mud Roof it gets properly cut off under it.
-Once Player inserts items into the ghost those parts of the ghost are visible and have collision.
-Coal stays in the air after destroying the Frame under the Mud Charcoal Furnace.
-Player cannot shoot through Stands, Smokers, Racks and Walls.
-Sometimes Sanity tribesmen are spawned in T pose.
-Weird camera position return after vomiting.
-Camera looks up when Player goes to sleep.
-No Fever or Poison reduction info in the Info Log and Effects of Consumption.
-Cannot sort Storage Box.
-Maggots become huge when their decay timer runs out.
-Igniting a torch with low stamina ignites it after stamina regenerates.