- Adjusted initial plant distribution and plant capacity calculations.
- Overcrowding no longer causes plants to die and instead prevents plants from growing.
- Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.
- Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)
- Increased initial population of Fireweed and made it growable in Tundra.
- Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.
- Fixed an issue that caused plants to spawn too close together.
- Fixed an issue that caused sounds to disappear.
- Fixed a duplication exploit with the lumber stockpile.
- Fixed an issue that caused work orders to occasionally halt their progress.
- Fixed an issue that caused icons to not appear when taking items.
- Fixed an issue with the modkit that caused sprites to not work.
- Fixed an issue with the in-game bug reporting system.
(Changelog was updated)