Eco

Hotfix 11.1.1 released!

Hey Citizens,
we have just released Hotfix 11.1.1 to address the following issues:

Civics:


  • Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart.
  • Fixed: Civics were displayed as invalid and nonfunctional when the settlement system was disabled.

Balance


  • Added: Added new recipe for Reinforced Concrete using Sulfur instead of Cement.
  • Changed: Removed Crushed Sulfur from Cement recipe, as it stopped progression on migrated worlds.

Interaction:


  • Changed: Explosives now fully destroy trees.
  • Fixed: A server restart happening during the detonation sequence of an explosive could make the explosive undetonatable.
  • Fixed: It was possible to recolor shop carts the player didn't own.
  • Fixed: When connecting multiple mining charges to one Remote Detonator the error "Fuse already started." would wrongly pop up multiple times.
  • Fixed: When simultaneously selecting a tool and mounting a vehicle the avatar's hands were incorrectly displayed in a position as if it was holding the tool while driving.
  • Fixed: The painting ui could show for objects that don't support painting when they were unowned.
  • Fixed: It is no longer necessary to stand on the deed to be rated, interacting with the plaque object is sufficient.

Gameplay:


  • Added: Tables with broken parts now display a smoke effect.
  • Fixed: Shoji Door and Wooden Sliding Door couldn't create closed rooms.
  • Fixed: Stump Bed couldn't be used for sleeping.
  • Fixed: Plastic Outdoor Bench couldn't be mounted.
  • Fixed: Moving in a two block high space with a mounted wood cart was no longer possible.
  • Fixed: Selling vehicles via the integrated "For Sale" feature wasn't possible.
  • Improved: The default price for listings in stores is now "0" for buying and "999 999" for selling, avoiding potential abuse of accidential misconfiguration. (Thanks to @Spouke)

Miscellaneous:


  • Fixed: A graphical issue with the Powered Cart model.
  • Fixed: When dynamite started to explode but was prevented by a law, the fuse stayed lit.
  • Fixed: The server list didn't show servers with enabled exhaustion by default.
  • Fixed: When an object that had crafting orders for items that require blueprints was moved to the void storage, the blueprints were still consumed.
  • Fixed: Oil layer data was still accessible through the WebUI when it was supposed to be hidden due to Oil Drilling not having been discovered yet. (Thanks to @JulianMa)
  • Improved: The server list now supports filtering servers by "Any Exaustion Setting", "Exhaustion Enabled" and "Exhaustion Disabled".

UI:


  • Fixed: The parts tab of world objects showed a placeholder icon.
  • Improved: Economy viewer now remembers the selected tab as well as selected filter and sort options.
  • Improved: Repairs tab on economy viewer now has a checkbox to only display repairs the player can fulfill.
  • Improved: Repairs tab on economy viewer now has a column showing the durability of the part to be repaired.