We have released patch 0.8.0.6 with the following fixes and improvements:
Features * Added new GI quality setting levels.
Localization * Revised existing localized strings * Added localization to species Yield and Capacity * Fixed registrar localization category filter failure
Gameplay * Compost now has a tooltip in the water filter UI. * Trashed compostables will now turn into compost. * Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them. * The water pump was split into a mechanical and electrical version. * Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available. * Added specialties display in foodstatus hud * Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second) * Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed) * Fixed sewage continuing to output after a recipe finished * Tree trunks now give some wood pulp when destroyed. * Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
Skills * Made Character XP tooltip more clear. * Fixed talent sync, when skill window is open * Added Food UI hide skills button until skills tutorial * Fixed xp icon huge lag when no specialty * Fixed xp icon no specialty "x" sign position * Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon) * Fixed skill star flashing and proper number display * Fixed display for specialty level users * Fixed skill research and skills ui sync (on server restart, on missing resources, etc) * Now you can see the hotkey "Z" for open skill browser during mouseover it
Vehicles * Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving * Fixed various issues with mounting other players on vehicles * Fixed vehicle speed multiplier on ramps
Economy * Removed Users from Tax/Allocate menu * Added Bank accounts to Tax/Allocate menu * Added proper messages on Tax * Optimized tax/allocate to use with old system (users list, ex for laws) * Added tooltips to bank accounts in allocate/tax menu * Fixed bank account dropdown update on leader changes * Added law tax from all accounts * Fixed zero tax display * Fixed world leader removal from treasury bank account * "Your currency" law clause now counts all funds on all accounts! * Fixed transfer dialog ui fields reset on tied ones changed * Divided direct transfer taxes (self & public) * Fixed currency limiter in economy viewer * Fixed wrong currency indexing in dropdowns * Fixed durability display in store offers * Fixed store headers (now sticky) * Added ability to set negative prices in trade offers * Fixed world leader sync in government tab * Fixed world leader removal from Treasury bank account * Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
Server Webpage * Web map now animates voxel change history * Started storing full-resolution terrain history * Web map now starts paused at the current server time, switching layers while in this state is much more responsive. * Added a layer comparison page with synchronized maps
Other Fixes * Updated Aura to address memory leak issue * Optimized rubble even more. * Specialization tutorial now appears after food tutorial * Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use. * Updated sprites on pies (foodstatusUI) * Fixed server crash when loading after demographic was repealed by law
This update includes parts of the planned performance fixed for Update 8.1.
There is a known issue with a memory leak on servers, which will be fixed later this day with patch 0.8.0.7.