Core Keeper

1.0.1 Minor Update

Gameplay:


  • Added 3 new minion tomes.
  • It’s now possible to resize the affected area of shovels, water cans, hoes, and of the Roofing Gadget.
  • Crafting stations can now pick up materials from chests within a 10-tile radius (chests no longer need to be directly next to the crafting station).
  • Mural doors (Melody, Worship, and Mold Doors) can now be destroyed.
  • Signs can now display text visually within the world, and players can toggle between visibility modes.
  • New Aquarium and Terrarium objects added for base decoration.
  • New loot chest for Malugaz added.
  • New Coral and Galaxite Doors added.
  • Workbenches are now salvageable.
  • There are now dungeons leading up to the fight against Azeos the Sky Titan, Omoroth the Sea Titan and Ra-Akar the Sand Titan.
  • Shift clicking items within the player inventory now moves them to the first available hotbar slot.
  • It’s now possible to equip gear and items directly from the hotbar.
  • Poison/Slippery Slime enemies now have neutral behavior and are no longer initially hostile.
  • The Proficient Jewelry Workbench now has the option to select the Jewelry Workbench in its UI to allow for crafting earlier tiered items.
  • The Distillery Table now has the option to select the Alchemist’s Table in its UI to allow for crafting earlier tiered items.
  • Added boss damage bonus to character stat window.

Other:


  • Wood Bridges are now hand-crafted items instead of being crafted in the Basic Workbench.
  • A message is now displayed to communicate when enemy difficulty is scaled after a new player joins the session.
  • The bottom wood root that gets attached to the Core when grown was moved one tile. It is now possible to plant it once again after it is broken.
  • The cursor now stays centred at the same world position when zooming in or out on the in-game map.
  • A simplified aim cursor now replaces the arrow when aiming with ranged weapons.
  • Added square and cross-shaped patterns for naturally-spawning explosive walls.
  • Minimap now shows nearby markers.
  • Creative UI is now enabled by default in Creative mode.
  • Added visual and sound effects when using permanent maximum health items for the first time to provide clear feedback when they are used.
  • Increased randomness of unique dungeon placement for different world seeds. For example, the Glurch arena should no longer always appear south-west of The Core.
  • The map biome title now updates quicker when moving between biomes that have already been encountered.
  • Fixed a few text and translation issues.

Graphics:


  • Wood Doors, Wood Fences, Wood Fence Gates and Robot Arms are now paintable.
  • It is now possible to rotate Mannequins.
  • Added visual cue for when minions are about to despawn.
  • Updated minion count icon.
  • Buckets now glow when carrying lava, sea water, or crystal water.
  • Updated Azeos the Sky Titan’s visuals.

Game Balance:


  • Rune Song sword rework:
  • Buffed: heal on hit from 3 to 10;
  • Added: 5% chance to gain a short 50% attack speed bonus;
  • A secondary use attack that creates a trail that does damage, with 25% chance to stun;
  • Removed: hp increase and chance to oneshot weak enemies.
  • Fishing bait recipes have been updated to include critters.
  • Adjusted spawn rate of Caveling Toilets in the Forgotten Ruins.
  • Slightly adjusted damage caused by Orbital Turrets in the Shimmering Frontier.
  • Slightly tweaked the amount of roots that naturally spawn in the world.
  • Slightly tweaked the amount of Sledge Hammers that would spawn in the Metropolis area.
  • Adjusted the prices of scanners and summoning items.
  • Worm enemies now leave walls a bit slower.

Performance:


  • Improved performance when initializing random number generators.
  • Improved performance on boss systems.
  • Reduced the number of empty entity archetypes that are created when the game loads. This improves performance when processing entities during runtime.

Bug Fixes


  • Fixed issue where the “Large Harvest” was not being applied properly.
  • Fixed gray lines weirdly placed on top of Easter Egg Lamps.
  • Fixed issue where some workbenches were showing the wrong rotation sprites.
  • Fixed issue where some painted Wood Stools sprites were slightly misaligned.
  • Fixed issue where the aggro range from Slime Bosses was a bit too small.
  • The hint text when writing on signs is now correctly disabled when the sign contains any text.
  • Fixed issue where minions would disappear before playing despawn animations.
  • Directly interacting with placed levers or circuits should now properly update the state of these items on the server.
  • Fixed & mitigated issues with colliders not getting enabled correctly around enemies after nearby spawns.
  • Fixed several cases where dungeons would spawn too close together and partially overwrite each other.
  • Fixed pedestals in a Temple scene in the Wilderness so that they're generated with the correct amount of items.
  • The Crystal biome is now affected by the Ore Density world setting.
  • Fixed pushback on parry not working.
  • Chests that can float on water (Floating Titan’s Chest, Crydra Chest and Atlantean Worm Chest) are no longer misplaced for one frame when placed.
  • Boss summoning items are no longer lost if they are broken the moment before the boss spawns.
  • Minions should no longer be despawned as a result of other players spawning new minions.