Core Keeper

1.0.1.4 Stability Patch Notes

Gameplay:


  • Gear can now be equipped from the hotbar by right-clicking.
  • Made more crafting stations salvageable, including anvils and smelters.

Other:


  • Save files are now checked for invalid tiles when loaded. This allows worlds that have invalid tiles, for example as the result of a bug or faulty mod, to be recovered by restarting the game.

Performance:


  • The flame particles in the burning condition effect now update on a worker thread instead of the main thread.
  • Urschleim’s particles are now correctly disabled on Low particle quality.
  • The electric beam effect no longer updates when the effect doesn’t appear on screen.
  • Sprinkler animations no longer cause excessive memory allocations.

Bug fixes:


  • Fixed an issue where switching quickly between crafting stations could cause the UI to become unresponsive until the game was restarted.
  • Button hint icons no longer appear on the loading screen.
  • Ore boulders no longer use the wrong ground sprites in the Dirt biome.
  • Fixed an issue that made it look like crystal gemstones (Jungle Emeralds, Ocean Sapphires and Desert Rubies) were dropped, even though they weren’t.
  • Fixed an issue with mispredicting tile destruction when using beam weapons.
  • The inventory shortcuts information window can now be opened and closed more reliably.
  • Ore boulder spawn rates no longer scale by Biome Chaos instead of Ore Density in the world generation settings.
  • Replaced broken Abyss Trees in the Oasis Settlement scene that contains a Geyser in the Desert biome. This fix will only affect newly generated instances of this scene.
  • Slime bosses’ jump attacks now destroy non-wall tiles like roots and fences.
  • Map markers and pings are now correctly centered at the cursor position.
  • Cross circuits now correctly light up even when the electricity power is very low.
  • Azeos now creates ground tiles where they die to ensure the boss chest can always spawn.
  • Stalagmites hidden under the ground no longer block roots from spreading.
  • Galaxite Walls can no longer be placed on pits since they do not have a ground variant.
  • Fixed an issue that caused the Mold Cicada to drop a duplicate of itself when being broken.
  • Fixed an issue where Lava Butterflies would consistently miss the player.

Playfab improvements:


  • Improved Cartography Table to not cause lagging anymore when used.
  • Fixed Epic join issues when recreating session ID.
  • Added "Too many join requests" messages when spamming refresh button in "join session"- menu