Core Keeper

Core Keeper - 0.7.4.2 Post-update Patch

Bug Fixes: 


  • Fixed a bug where all keys would always show as pressed in the musical instrument UI.
  • Fixed a bug that prevented interactions with large objects like the broken cryo pods.
  • Fixed a bug where tile cracks would appear in incorrect positions.
  • Fixed dll files included with mods not being loaded properly.
  • Changed mod loader to wait calling mod initialization callbacks until all mods are loaded.
  • Fixed a bug where moving nearby the core would sporadically cause particle effects to play as if the roots covering the core had been broken.
  • Fixed a bug where lava would turn dark when placing some bridges on top of it (mostly visible with Glass Bridges and Metal Grates).
  • Fixed a bug where objects like kelp in water would break while having a bridge on top of it.
  • Fixed a bug where enemies would not take radioactive damage.
  • Fixed an issue that allowed the player to place decorations on a thin glass wall.
  • Fixed an issue which was showing the pale and dark blue kelp as a valuable and not as a snack in the creative mode UI.
  • Fixed an issue where the Core Relief Tile from Metropolis could be hoed.
  • Fixed the description of the "Rot Fish" item so it matches the triggered effect on consumption (reducing current health by 22).
  • Fixed a bug where painted signs would get the wrong color sometimes after adding/removing text on them.
  • Fixed an issue where elements of the player's UI were not hidden properly when using the toggle in-game UI functionality.
  • Fixed message indicating pending mod changes not showing when no mods are loaded.
  • Added an extra check to avoid generating very long paths as a stop-gap solution for the bug where the game generates stretches of the wrong biome where it really shouldn’t.
  • Don’t show the mod warnings a second time when exiting to the main menu from a game session.

Performance: 


  • Reduced frequency of the system that detects habitable rooms.
  • Removed an instance where the main thread would wait for a networking-related worker thread job to complete.

Other: 


  • Made an internal change to allow mods to override object properties.