Core Keeper

Core Keeper - 1.0.0.10 Post-Launch Stability Patch

Game Balance: 



  • Reduced the amount of crystals spawning during Azeos boss fight while 3 or more players are in the session.
  • Adjusted spawn rates of mushrooms, destructibles, and locked chests.
  • Reduce re-spawn of fireflies.

Bug Fixes 



  • Button hints no longer show up on the loading screen.
  • Plants should now continue to grow even when no players are nearby.
  • Projectiles should no longer damage befriended factions.
  • Fixed visual position glitch when destroying placed objects.
  • Ghorm's death sound now plays consistently.
  • “Seething Blade” now properly shows a healing number when triggered.
  • “Tough Gang” now properly blocks damage even without magic barrier gear.
  • Dodos now eat critters from the ground.
  • The Blacksmith skill from the Crafting tree now accurately calculates the required number of ingredients for crafting items.
  • Minions are now considered as allies by the Cooking skill tree's "Smell of Food" buff and the Crystal Meteor Chunk's offhand item buffs.
  • Fixed Sledge Hammers not increasing your gardening skill.
  • Quitting while sleeping no longer grants you a permanent healing buff.
  • Stormbringer no longer levels up your range skill.
  • Fixed issue where attacks would fail at very high attack speeds.
  • Electrical doors visual should now match collision.
  • Hunger bar should not get stuck to display full amount.
  • Player gravestone map markers no longer disappear after reloading the world.
  • “Well trained aim” should now properly increase ranged damage.
  • Salvaging multiple objects now displays an accurate summary.
  • Should no longer be able to knockback during invincible frames in pvp.

Other: 



  • Added a ”Legacy fishing minigame” toggle in the gameplay settings that allows enabling the old fishing minigame.
  • The arrows shown next to categories in the creative UI now scrolls the list.