New Soundtrack by Jonathan Geer
We’re beyond thrilled to announce our collaboration with award-winning musician, Jonathan Geer. We think music has such an important role in the overall feel of a game, and we wanted our soundtrack to be both beautiful and immersive.
After working with Jonathan these past few months, is that it’s clear that he is incredibly professional. From our slightly vague descriptions of how we imagine the music in the game, he can spin together masterful tracks that go above our expectations. It’s always a joy to hear the new tracks he has been working on, and we’re looking forward to this continued collaboration.
Here’s a little preview of a piece that Jonathan created for our main menu:
https://www.youtube.com/watch?v=zBqJqQFqljE
Introducing the Mould Dungeon
A place infested by mould. The unfortunate creatures that have travelled here have changed. Unnatural growths and mutations sprout from their bodies. “They” are a threat not to be taken lightly, but who knows what treasures they might be guarding hidden away under the mould’s many layers?
The Mould Dungeon is a fungus-infested area that can be found within the Nature Biome. We’ve been hard at work designing a full custom wall and floor tileset along with exciting new environmental objects and a brand-new enemy: the Infected Caveling.
There’s plenty to do and see in the Mould Dungeon, but you’ll have to keep your wits about you. Rumour has it that these Infected Cavelings are a little bit stronger than your average Cavelings – you certainly wouldn’t want to run into a group of them unarmed. Fighting them is a risk you might want to take though, as Infected Cavelings have been known to carry some pretty valuable loot.
Enemies aren’t the only things you have to worry about in the Mould Dungeon, however. This place is filled with dangerous fumes. Beware the mould smoke, unless you fancy taking on a hoard of Infected Cavelings at, say, -70% movement speed! It’s not all bad down here, though. If you’re up for navigating this challenging landscape, you might just find some useful jewellery and an intriguing new weapon…
Scarlet is in this Autumn!
Why go red when you can go scarlet? We’ve just introduced a new ore type – yep, you guessed it – say hello to scarlet ore! This hardy material is just a little bit stronger than iron and can be used to craft all manner of tools, including swords, mining picks, furnaces, workbenches, and more! Scarlet ore is found exclusively in the Nature Biome, so you’ll have to get exploring if you want to work with this fancy new material.
What Else is New?
We’re so glad you asked! Alongside our music, mould and minerals, we’ve been working on a handful of new additions we just know you’re going to love, including.
- Updates to armour functionality (the right armour can now increase your maximum health)
- New buffs/debuffs in the form of conditions that can be applied to both the player and your enemies (poisoning, movement speed reduction, starvation, well-fed, glowing, healing, increased attack, increased defense, etc.)
- In-game chat to make online multiplayer even easier through simple text-based communication.
Phew, that was a big one – we hope we didn’t miss anything! We’ll have another developer update for you very soon. In the meantime, don’t miss the opportunity to experience Core Keeper first-hand, way before we go into Early Access in 2022. Sign up for the official Core Keeper Closed Alpha. Find out more, HERE.