Hey Everyone,
This patch adds a new modern bow. It’s hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we’ve made it fire faster than the modern bow, but with shorter range and with less damage impact.
The cooking pot can now cook stews, making it possible to combine meat, mushrooms and berries or any combination. Each food item has it’s plus and minuses and so experimenting with the best recipes is encouraged. A lizard stew with mushroom for example will give an energy boost whilst also filling your stomach.
We added a new hard survival difficulty level. This mode will have less animals spawned, harsher penalties for eating poison, standing in fire, or being infected along with less suitcase spawns and some additional changes to make things harder to survive. This mode is a work in progress so let us know any suggestions you have on how we can make this more challenging for experienced players.
We worked further on performance this patch, especially on CPU limited machines. Previously when moving through the world or rotating the camera there would be a cpu hit based on how the inventory was parented to player. We also improved the cost on gpu of certain times of day when the sun was at it’s most extreme angles causing a higher shadow rendering cost, lowered the animator cost in a bunch of places and improved performance of enemies when offscreen. For large save games we’ve begun optimizing physics and rendering to get larger bases running faster.
We also fixed an issue with skin mask enemies appearing invisible, fixed some trap issues, improved some audio, added a first pass of blade weapon poisoning, replaced the old rusty axe art and more for the full list visit:
http://survivetheforest.com and
https://www.facebook.com/SKSgames/posts/1879662392047862 If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the
Discussions area of the Community Hub