The Forest

V0.67


Hey Everyone,

This patch adds a new weapon holder type. This can be built by placing the weapon display structure on the ground instead of on a wall, and once built can be used to show off your favourite weapon.

For the turtle shell sled introduced last patch, we improved the 3d model and textures, and also added proper sound design including audio for when airborne.

In multiplayer we’ve fixed the missing sharks, as well as fixed a bunch of sync issues, including some materials not showing correctly, and some items like speared fish or fired arrows not correctly appearing for clients.

The stats page has been worked on further based on feedback from last patch. The bars now match closer to how the hud displays values and the tutorial pages were re-done to match the new style of the rest of the book. The books tabs were also improved to better match the redesign.

For dedicated servers, we fixed tree regrow not working, fixed water collectors not functioning and also added working ban, unban and kick options for admins of dedicated servers.

We’ve improved the animation transitions when equipping various items and weapons, so there should be less cases of held objects overlapping when quickly switching between items.

All fire types are now destroyable without having to be lit first, Explosive traps can now be triggered by projectile weapons, the deadfall trap has been re-worked to be wider so that it will kill more consistently. We Improved enemy textures to include more spec, some plant textures and models were improved, a new pot model was added replacing the old placeholder one, and we fixed a massive amount of bugs including an issue where killed lizards would tank the frame rate and a major crash issue that could occur in caves and on the way to the sinkhole, for the full list visit: http://survivetheforest.com and https://www.facebook.com/SKSgames/posts/1847481718599263



If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub