Hey Everyone,
This patch includes some tweaks to how armor displays. We now assign a color to each armor swatch based on the type worn. Additionally as you add more armor it now gets placed from bottom up, meaning you can easily place stronger armor like bone armor above weaker deer armor for the best defence.
We made some tweaks to late game a.i. pacing. To counteract some players who have made it many days in, we’ve changed the way enemies explore the map to hopefully reduce instances of players getting swarmed by enemies over and over again even after having just killed a large amount of them.
The stats page has seen some additional work, to make the stats clearer we’ve added a decimal point to strength and athleticism making it easier to see what exactly the value is at. New trending up and down arrows were added to make clearer which direction your stats are heading in. Along with this there are new UI elements for dying of thirst and hunger, these have been moved to the side of the screen instead of in the center.
We’ve made some CPU performance improvements by removing unused right hand items from the player hierarchy at runtime. We also made the low setting for shadows in options menu disable shadow casting from the flashlight which should help on some systems.
Nitrogen tanks in the end game part of the world can now be destroyed. These will explode and can be a handy way to help kill big enemies faster.
We added some new art this patch, for story reasons the clothing and model of the red man has been improved, he is no longer using a generic cannibal model, but instead has his own unique assets. We also improved the look of the bloody katana, improved the textures on the sharks, and made a new front piece for the rebreather so it looks better in first person view.
We got through a large amount of tweaks and bugs this patch, some of the highlights include a fix for not being able to finish the find passengers achievement, fixes for crocodiles not swimming, fixed issues with some animals not appearing on fire for clients in multiplayer games, switched log sled to use the storage system other structures use, made small cannibal benches and chairs breakable, Improved drinking from ponds and filling water in pots, and a fixed a ton of other small bugs, for the full list visit:
http://survivetheforest.com and
https://www.facebook.com/SKSgames/posts/1862637050417063 Note: We found an issue right before release, some old traps won’t appear to be resetting, however if you hold down the reset key for 3 seconds they will reset and the new reset UI will appear.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the
Discussions area of the Community Hub