This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was.
- Fixed game outputting at lower resolution than it was rendering at
- Added VR laser pointer to interact with menus
- New movement option added, controller based direction (direction is controlled by position of left hand) - off by default, can be set in vr option menu
- Added physical crouching option - off by default, can be set in VR option menu
- Added visuals for controllers in options menu and title scene
- Hold to take items such as eating food now have a visual to give clearer idea how long you need to press (same as the 2d version)
- Can now drop animal heads the same way as dropping bodies and logs, with trigger
- Blocked opening inventory while holding log sled
- Improved feel of nocking arrows
- You can now light fires by moving your held lighter to them
- Fire arrows can now be lit from fire stands
- Replaced keybindings window in VR with a VR options menu
- Fixed entire napkin not selecting the item when there’s only one on it making it easier to take items off mat (same as 2d version)
- Added new option for auto run
- Right hand trigger press now clicks the currently targeted UI element in menus
- Tweaked axe swinging, you now need to swing further to damage structures
- Now using left trigger to press buttons in book
- Fixed adding resources to structures input sometimes not responding
- Improved readability of options menu in game
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub